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PiXeL161616

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Wed, Nov 08, 2023, 9:30 PM UTC
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About PiXeL161616

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Recent public activity

  1. comment
  2. comment
    Comment #49541634

    Never found a way to do this per-pixel in a shader, Bridson's needs the active list. Ended up hashing cells and jittering inside them instead.

  3. comment
    Comment #49524125

    Fractal jitter has a trap worth knowing if you use this for feature placement rather than just partitioning. If you domain-warp the field, the warp has to scale with the cell size.…

  4. comment
    Comment #49482750

    Voxelising, most likely. The naive way's to rasterise the mesh into a 3D grid and count the cells inside, which really is rendering and then sampling the result. It costs resolutio…

  5. story
  6. comment
    Comment #38197380

    Techniques for leveraging Impostor Syndrome to enhance your role as a manager while emphasizing the significance of embracing discomfort, fostering self-awareness, and cultivating …

  7. story