Viewing profile — PiXeL161616
PiXeL161616
HN member- Joined
- Wed, Nov 08, 2023, 9:30 PM UTC
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About PiXeL161616
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Recent public activity
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Comment #49546889
[dead]
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Comment #49541634
Never found a way to do this per-pixel in a shader, Bridson's needs the active list. Ended up hashing cells and jittering inside them instead.
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Comment #49524125
Fractal jitter has a trap worth knowing if you use this for feature placement rather than just partitioning. If you domain-warp the field, the warp has to scale with the cell size.…
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Comment #49482750
Voxelising, most likely. The naive way's to rasterise the mesh into a 3D grid and count the cells inside, which really is rendering and then sampling the result. It costs resolutio…
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Comment #38197380
Techniques for leveraging Impostor Syndrome to enhance your role as a manager while emphasizing the significance of embracing discomfort, fostering self-awareness, and cultivating …
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