Viewing profile — PezzaDev
PezzaDev
HN member- Joined
- Fri, Jun 22, 2018, 1:56 PM UTC
- HN karma
- 149
- Public activity
- 19 items
- HN profile
- View on Hacker News ↗
About PezzaDev
No profile information was provided.
Recent public activity
-
comment
Comment #35580983
No. Precision and Accuracy have very specific definitions in the world of science and engineering. https://en.m.wikipedia.org/wiki/Accuracy_and_precision
-
comment
Comment #28340416
Automated testing is hard to justify for games because you are not simply finishing features and moving on. You are constantly experimenting. Throwing out features and ideas and re…
-
comment
Comment #23206827
You made me realise that term "dumb code" isn't exactly what I mean. I want to advocate writing code that is very easy to statically understand. You should be able to look a piece …
-
comment
Comment #23203285
No coding approach will ever solve an issue caused by a lack of discipline.
-
comment
Comment #23203137
And everyone wishes they hadn't :P Even modders that use Lua have to write code that avoids allocations, caching and reusing all the objects they can. I can't stress enough how muc…
-
comment
Comment #23202922
I'd love to try Golang, but as a game developer, the gc makes it a no go due to perf. I begrudgingly accept C# due to unity. GC is a different topic altogether, but has also always…
-
comment
Comment #23202602
After years of experience writing code for games, I find that the dumbest code is the best code. It doesn't matter if it's C# or C++, whenever I've used something like reactive ext…
-
comment
Comment #21798869
Try bluring your vision or moving further away from your screen.
-
comment
Comment #21742801
What are the advantages of this other than showing the language is competent enough that you can write a compiler for itself? Would it be better to keep a compiler written in a hig…
-
comment
Comment #21039184
I feel zig is now experiencing feature creep now too sadly. Async and await and coroutines are being added to it, because it's the new-ish hotness I guess? Stopped paying attention…
-
comment
Comment #19272343
It frustrates me too. I'm always on the look out for languages that implement modern performance approaches into their design. I'd love to see a language that focuses on data orien…
-
comment
Comment #19272216
AOT (ahead of time) is your code is turned into machine code before you run it. JIT (just in time) is your code turning into into machine code as you run it. Machine code is what y…
-
comment
Comment #19212260
I didn't take me long to get this abomination https://imgur.com/a/gI8Vlla
- comment
-
comment
Comment #18997079
After seeing callbacks cause a lot of "hard to debug" scenarios for me and for others, I'm starting to believe they are gotos in disguise.
-
comment
Comment #18882678
I realise the irony of claiming I only lurk by writing this, but I'm fighting my habits to help illuminate those interested. For me personally, I just don't care and don't get any …
-
comment
Comment #18454149
Do you know where I could find details about how to optimise for SteamPipe?
-
comment
Comment #18273433
Tessellating a sphere is one of those never ending areas of study because no solution feels 100% satisfying
-
comment
Comment #17373970
I don't see how a new language can claim to fast and efficient when it does nothing to encourage data-oriented programming.