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PezzaDev

HN member
Joined
Fri, Jun 22, 2018, 1:56 PM UTC
HN karma
149
Public activity
19 items

About PezzaDev

No profile information was provided.

Recent public activity

  1. comment
    Comment #35580983

    No. Precision and Accuracy have very specific definitions in the world of science and engineering. https://en.m.wikipedia.org/wiki/Accuracy_and_precision

  2. comment
    Comment #28340416

    Automated testing is hard to justify for games because you are not simply finishing features and moving on. You are constantly experimenting. Throwing out features and ideas and re…

  3. comment
    Comment #23206827

    You made me realise that term "dumb code" isn't exactly what I mean. I want to advocate writing code that is very easy to statically understand. You should be able to look a piece …

  4. comment
    Comment #23203285

    No coding approach will ever solve an issue caused by a lack of discipline.

  5. comment
    Comment #23203137

    And everyone wishes they hadn't :P Even modders that use Lua have to write code that avoids allocations, caching and reusing all the objects they can. I can't stress enough how muc…

  6. comment
    Comment #23202922

    I'd love to try Golang, but as a game developer, the gc makes it a no go due to perf. I begrudgingly accept C# due to unity. GC is a different topic altogether, but has also always…

  7. comment
    Comment #23202602

    After years of experience writing code for games, I find that the dumbest code is the best code. It doesn't matter if it's C# or C++, whenever I've used something like reactive ext…

  8. comment
    Comment #21798869

    Try bluring your vision or moving further away from your screen.

  9. comment
    Comment #21742801

    What are the advantages of this other than showing the language is competent enough that you can write a compiler for itself? Would it be better to keep a compiler written in a hig…

  10. comment
    Comment #21039184

    I feel zig is now experiencing feature creep now too sadly. Async and await and coroutines are being added to it, because it's the new-ish hotness I guess? Stopped paying attention…

  11. comment
    Comment #19272343

    It frustrates me too. I'm always on the look out for languages that implement modern performance approaches into their design. I'd love to see a language that focuses on data orien…

  12. comment
    Comment #19272216

    AOT (ahead of time) is your code is turned into machine code before you run it. JIT (just in time) is your code turning into into machine code as you run it. Machine code is what y…

  13. comment
    Comment #19212260

    I didn't take me long to get this abomination https://imgur.com/a/gI8Vlla

  14. comment
  15. comment
    Comment #18997079

    After seeing callbacks cause a lot of "hard to debug" scenarios for me and for others, I'm starting to believe they are gotos in disguise.

  16. comment
    Comment #18882678

    I realise the irony of claiming I only lurk by writing this, but I'm fighting my habits to help illuminate those interested. For me personally, I just don't care and don't get any …

  17. comment
    Comment #18454149

    Do you know where I could find details about how to optimise for SteamPipe?

  18. comment
    Comment #18273433

    Tessellating a sphere is one of those never ending areas of study because no solution feels 100% satisfying

  19. comment
    Comment #17373970

    I don't see how a new language can claim to fast and efficient when it does nothing to encourage data-oriented programming.