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Patrick_Devine

HN member
Joined
Sun, Jun 23, 2013, 3:22 AM UTC
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1,602
Public activity
556 items

About Patrick_Devine

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Recent public activity

  1. comment
    Comment #48390951

    Given the model was just republished by Google 15 minutes ago and we're going to have to redo everything (and everyone will have to redownload for all platforms -- not just Ollama)…

  2. comment
    Comment #48389551

    I realize this is a little confusing; we're working w/ the MLX team to bring MLX to other platforms, but we're not quite there yet. The `gemma4:12b-nvfp4` model is specifically for…

  3. comment
    Comment #48389411

    I haven't yet pushed the MTP enabled gemma4 12b model for Ollama because in my testing I wasn't getting a performance bump. The other gemma4 MTP models should work OK right now, bu…

  4. comment
    Comment #48026404

    In my testing the Gemma 4 31b model had the biggest speed boost in Ollama w/ the MLX runner for coding tasks (at about 2x). Unfortunately you'll need a pretty beefy Mac to run it b…

  5. comment
    Comment #47894370

    I wish they would do this when you're boarding the plane. I get that there is essential information that everyone needs to know, but if you're a frequent flier you've probably hear…

  6. comment
    Comment #47809919

    Isn't this why NASA is developing the Electrodynamic Dust Shield [1] system? [1] https://www.nasa.gov/image-article/nasas-dust-shield-success...

  7. comment
    Comment #47796976

    If you're on a Mac, use the MLX backend versions which are considerably faster than the GGML based versions (including llama.cpp) and you don't need to fiddle with the context size…

  8. comment
    Comment #47594425

    They are nvidia-fp4 weights, but CUDA support isn't _quite_ ready yet, but we've got that cooking.

  9. comment
    Comment #47594403

    The 35b-a3b-coding-nvfp4 model has the recommended hyperparameters set for coding, not chatting. If you want to use it to chat you can pull the `35b-a3b-nvfp4` model (it doesn't ne…

  10. comment
    Comment #47594338

    Try it with mxfp8 or bf16. It's a decent model for doing tool calling, but I wouldn't recommend using it with 4 bit quantization.

  11. comment
    Comment #47145028

    I noticed the same thing. I'm assuming they forgot to photoshop out the chinese characters.

  12. comment
    Comment #47056361

    The Departing / Arrival airports plus a full track would be absolutely amazing.

  13. comment
    Comment #46128877

    5 years is normal-ish depreciation time frame. I know they are gaming GPUs, but the RTX 3090 came out ~ 4.5 years before the RTX 5090. The 5090 has double the performance and 1/3 m…

  14. comment
    Comment #46127508

    The instruct models are available on Ollama (e.g. `ollama run ministral-3:8b`), however the reasoning models still are a wip. I was trying to get them to work last night and it wor…

  15. comment
    Comment #45858493

    The default ones on Ollama are MXFP4 for the feed forward network and use BF16 for the attention weights. The default weights for llama.cpp quantize those tensors as q8_0 which is …

  16. comment
    Comment #44914837

    We uploaded gemma3:270m-it-q8_0 and gemma3:270m-it-fp16 late last night which have better results. The q4_0 is the QAT model, but we're still looking at it as there are some issues…

  17. comment
    Comment #44803419

    Ollama only uses llamacpp for running legacy models. gpt-oss runs entirely in the ollama engine. You don't need to use Turbo mode; it's just there for people who don't have capable…

  18. comment
    Comment #44002410

    I worked on the text portion of gemma3 (as well as gemma2) for the Ollama engine, and worked directly with the Gemma team at Google on the implementation. I didn't base the impleme…

  19. comment
    Comment #44002065

    Wait, what hosted APIs is Ollama wrapping?

  20. comment
    Comment #43754618

    The vision tower is 7GB, so I was wondering if you were loading it without vision?

  21. comment
    Comment #43754518

    Ollama has had vision support for Gemma3 since it came out. The implementation is not based on llama.cpp's version.

  22. comment
    Comment #43341151

    My point was multi-images and pan-and-scan. We haven't implemented those yet in Ollama, but soon!

  23. comment
    Comment #43341124

    There are some fixes coming to uniformly speed up pulls. We've been testing that out but there are a lot of moving pieces with the new engine so it's not here quite yet.

  24. comment
    Comment #43340800

    Not quite yet on Ollama, but hopefully we'll add this soon. Also, we didn't add the pan-and-scan algorithm yet for getting better clarity in the original image.

  25. comment
    Comment #42691694

    When Skytrain first came out it was touted about how quiet it was vs. other metro systems. [1] The problem (as others have pointed out) is just the Mark I trains are 40 years old a…