Viewing profile — Ono-Sendai
Ono-Sendai
HN member- Joined
- Thu, Sep 06, 2012, 10:52 AM UTC
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- 841
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- 675 items
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About Ono-Sendai
Recent public activity
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Comment #48978248
Hi, fair enough. I've thoroughly immersed myself in this stuff enough that I sometimes don't realise people aren't as familiar with the concepts and jargon. I'm going to write anot…
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Comment #48905340
Are you saying my statement is very abstract? or down to earth?
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Comment #48889414
Adding MCP support to the open-source metaverse Substrata ( https://substrata.info/ )
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Comment #48889185
energy = frequency of angular rotation in the complex plane of a wavefunction.
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Comment #48854902
ok? well, textbooks can be wrong or misguided.
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Comment #48854578
Nah, special relativity is a consequence of magnetism.
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Comment #48847342
Interesting, I need to look into Maxwell's original formulation with the vortices. You can write electrodynamics in terms of small spinning elements: https://forwardscattering.org/…
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Comment #48828415
Also from this: https://terminator.fandom.com/wiki/Kokoro
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Comment #48802738
Kolomogorov complexity as an objective measure of the information contained in a string just doesn't work. It depends entirely on the language used for the program, and for any str…
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Comment #48583253
Wonderful stuff, good job Midjourney. An AI can be trained on body scans to detect diseases, tumours etc. Ideally this can be trained on real scans with real diseases but you could…
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Comment #47424505
So now the algorithm is patent-free, and the vertex and fragment shaders are open-sourced with the MIT license, what we presumably need is some open-source code to take Bezier curv…
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Comment #47423689
Awesome, thanks.
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Comment #47423244
I was going to ask if Slug can be used as a general vector renderer. Or does it assume limits on e.g. number of curves/paths per area that are typical of fonts?
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Comment #47349324
Here's my fast acos, which I think can be converted to an asin: https://forwardscattering.org/post/66
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Comment #47282819
For simple models (constant incoming radiance), you can indeed just add the optical depths from the different fog 'layers'. (90% sure but the maths is easy to check anyway, see htt…
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Comment #47282782
Coincidentally I just posted a blog post on fog rendering, in particular with exponential height fog, yesterday: https://forwardscattering.org/post/72
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Comment #47148185
Use a multithreaded blocking approach. Much nicer than async.
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Comment #46939492
Substrata: open-source metaverse: https://substrata.info/
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Comment #46923684
I haven't thought about it deeply. But I guess it's about allowing the model to easily distinguish the prompt from the conversation. Models seem to get confused with escaping, whic…
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Comment #46898721
They could be if models were trained properly, with more carefully delineated prompts.
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Comment #46613712
"look, I'm sorry, but the rule is simple: if you made something 2x faster, you might have done something smart if you made something 100x faster, you definitely just stopped doing …
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Comment #46553094
I use webassembly for Substrata ( https://substrata.info/ ). It works pretty well, allows building a c++ app using OpenGL for the web.
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Comment #46353559
When you have done enough C++ you don't need to fire up compiler explorer, you just use local variables to avoid aliasing pessimisations. I also wrote about this a while ago: https…