Viewing profile — OlympicMarmoto
OlympicMarmoto
HN member- Joined
- Mon, Dec 09, 2019, 6:10 AM UTC
- HN karma
- 463
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- 21 items
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About OlympicMarmoto
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Recent public activity
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Comment #47025765
mmozeiko "fixed" windows native development, just use their script. Also PortableBuildTools already exists https://github.com/Data-Oriented-House/PortableBuildTools
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Comment #46864290
The proof that rendering is not _that_ hard because the flutter team did it when they switched off skia (although technically they still use skia for text rendering, I'll admit tha…
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Comment #46862584
Claude code is perfectly capable of writing low level rendering and input code and it can be equally as mindless as vibe coding web apps. E.g. just say "write a c++ gui widget libr…
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Comment #46862489
This is another common excuse. You don't need to use microsoft's or apple's or google's shit UI frameworks. E.g. see https://filepilot.tech/ You can just write all the rendering yo…
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Comment #46861884
It is baffling how these AI companies, with billions of dollars, cannot build native applications, even with the help of AI. From a UI perspective, these are mostly just chat apps,…
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John Carmack's arguments against building a custom XR OS at Meta
https://xcancel.com/ID_AA_Carmack/status/1961172409920491849
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Comment #44635020
A few years ago I was experimenting with using Frank-Wolfe for collision detection in a toy physics engine. I never knew about the connection to GJK so I was pleasantly surprised t…
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Comment #44515179
No AVBD is a solver, they use standard collision detection routines.
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Comment #44514133
> But you have to look at numerical error. Yeah I agree, the error analysis could be many blogs in and of itself. I kinda got tired by the end of this blog. I would like to write a…
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Comment #44514056
This is the epigraph form of the problem. You try to find the point with the lowest height in the epigraph. https://en.wikipedia.org/wiki/Epigraph_(mathematics)
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Comment #44512617
Do you mean non-convex shapes? You can do a convex decomposition and then test all pairs. Usually games accelerate this with a BVH.
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A fast 3D collision detection algorithm
I discovered this collision detection algorithm during COVID and finally got around to writing about it. github repo: https://github.com/cairnc/sat_blog
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Comment #28398479
Braid was not made with XNA. It used a custom game engine. I think it was just on XBLIG?
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Comment #25696746
Lin has some interesting work in isosurface extraction https://github.com/Lin20/BinaryMeshFitting
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