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OlympicMarmoto

HN member
Joined
Mon, Dec 09, 2019, 6:10 AM UTC
HN karma
463
Public activity
21 items

About OlympicMarmoto

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Recent public activity

  1. comment
    Comment #47025765

    mmozeiko "fixed" windows native development, just use their script. Also PortableBuildTools already exists https://github.com/Data-Oriented-House/PortableBuildTools

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    Comment #46864290

    The proof that rendering is not _that_ hard because the flutter team did it when they switched off skia (although technically they still use skia for text rendering, I'll admit tha…

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    Comment #46862584

    Claude code is perfectly capable of writing low level rendering and input code and it can be equally as mindless as vibe coding web apps. E.g. just say "write a c++ gui widget libr…

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    Comment #46862489

    This is another common excuse. You don't need to use microsoft's or apple's or google's shit UI frameworks. E.g. see https://filepilot.tech/ You can just write all the rendering yo…

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    Comment #46861884

    It is baffling how these AI companies, with billions of dollars, cannot build native applications, even with the help of AI. From a UI perspective, these are mostly just chat apps,…

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    John Carmack's arguments against building a custom XR OS at Meta

    https://xcancel.com/ID_AA_Carmack/status/1961172409920491849

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    Comment #44635020

    A few years ago I was experimenting with using Frank-Wolfe for collision detection in a toy physics engine. I never knew about the connection to GJK so I was pleasantly surprised t…

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    Comment #44515179

    No AVBD is a solver, they use standard collision detection routines.

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    Comment #44514133

    > But you have to look at numerical error. Yeah I agree, the error analysis could be many blogs in and of itself. I kinda got tired by the end of this blog. I would like to write a…

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    Comment #44514056

    This is the epigraph form of the problem. You try to find the point with the lowest height in the epigraph. https://en.wikipedia.org/wiki/Epigraph_(mathematics)

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    Comment #44512617

    Do you mean non-convex shapes? You can do a convex decomposition and then test all pairs. Usually games accelerate this with a BVH.

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    A fast 3D collision detection algorithm

    I discovered this collision detection algorithm during COVID and finally got around to writing about it. github repo: https://github.com/cairnc/sat_blog

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  19. comment
    Comment #28398479

    Braid was not made with XNA. It used a custom game engine. I think it was just on XBLIG?

  20. comment
    Comment #25696746

    Lin has some interesting work in isosurface extraction https://github.com/Lin20/BinaryMeshFitting

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