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NinjaWarrior

HN member
Joined
Tue, Jul 17, 2012, 12:57 PM UTC
HN karma
67
Public activity
26 items

About NinjaWarrior

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Recent public activity

  1. comment
    Comment #8475043

    This article won't help much. Many people are saying this issue occurs without any plug-ins. I doubt it is the true cause. There are many Google Chrome Helper CPU eating up issues.…

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    Comment #7461554

    > Both Unity and Unreal have their engines running well Running well? You'll know there are still tough problems next year. No one download 100 MB or 200 MB scripts and assets to p…

  5. comment
    Comment #7423820

    I think Unity can distribute their runtime library via CDN (just like three.min.js or something). It will able to cut down the initial some megabytes. Progressive downloading techn…

  6. comment
    Comment #7226950

    You imply the web is the blue ocean? :) I've experienced countless hotlinkings, rippings, clones, insults, DoS attacks and cybersquattings as a former Flash game developer. Luckily…

  7. comment
    Comment #6808395

    I think the above poster is talking about UX... > 3. It works on mobile devices, flash doesn't. False. Many (120000+) Flash apps are actively running with Adobe AIR on App Store an…

  8. comment
    Comment #6721647

    Indeed. Every trial to replace "standards" is called "evil". From this perspective, the web platform is far from open. The result is we all are in a local optimum trap. I already g…

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    Comment #6421276

    > Native will always fundamentally beat non-native, that's a plain fact. The problem of WebGL is simply it has very low penetration. By my research, currently only 35% of desktop u…

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    Comment #5969045

    I still completely disagree making the web an application platform. Because of the absurd HTML5 cult, many websites are obtaining unpredictable and inconsistent behavior. The diffi…

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    Comment #5796547

    FYI, current mobile browser caches are very weak and unreliable. For instance, iOS clears all cached data just by exiting Safari. Android is also in a similar situation (unpredicta…

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    Comment #5755315

    > Emscripten builds taking between 10 and 50 times longer to compile than the native code ones. Hey, this is fatal. With this massively long iteration time, you can't run actual bi…

  13. comment
    Comment #5600209

    Yep, if Google implements DRM, no one can stop it. The web is a platform for big software vendors after all, because no other player can virtually implement and maintain this enlar…

  14. comment
    Comment #5573184

    And the web highly relies on the native ecosystem. Since we have freedom of the native development on PCs, a number of browsers have been created and improving. However in mobile d…

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    Comment #5487710

    Sure, the Unreal Engine 3 demo (Epic Citadel) had been already ported to Flash one year ago. http://www.unrealengine.com/flash/ Since ActionScript VM is far slower than JavaScript,…

  16. comment
    Comment #5457857

    > I would imagine that people would rarely write asm.js code, but instead they would generate it from statically typed languages (TypeScript, Dart, Haxe). Current asm.js is just fo…

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    Comment #5454079

    I often imagine offloading everything to GPU is the realistic solution to workaround the mess of standards...

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    Comment #5454048

    How about evaluating both (asm.js and PNaCl)? Looks like we are stuck in the "monoculture" you said you dislike. And this IS the reason I never love web standards. I don't like mon…

  19. comment
    Comment #5446408

    Math.imul is just an ad-hoc patch to improve the performance of Emscripten. It's totally for Firefox. Is there a motivation to standardize and implement such a thing for other brow…

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    Comment #5401829

    Yes, from the viewpoint of a game developer, the DOM is extremely, painfully, awfully, ridiculously slow and completely useless other than static HUDs. With the DOM, we can move on…

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    Comment #5226211

    If you don't like monocultures, you shouldn't have hated plug-ins. And Firefox OS should allow users to install browsers other than Firefox. I'm very sad that not only Flash 11 but…

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    Comment #4933837

    HTML5 is not the only way to achieve cross-platform. In native world, HTML5 is just "one of them". There are many cross-platform frameworks and you can choose any one you like. Loo…

  23. comment
    Comment #4732498

    HTML5 means that some elite browser developers enjoy fun and performance native coding and they allow us to use only crappy HTML/CSS/JavaScript (altjs languages and Emscripten can'…

  24. comment
    Comment #4510933

    > I think we all believe HTML5 has a great future. I don't. Absolutely not. I have a confidence HTML5 will fail in the end. > Hardware gets better at a rapid rate Moore's Law is ab…

  25. comment
    Comment #4334747

    I totally agree with Carmack. Why the hell crap technologies dominate all the time? HTML5 and JavaScript is the most disgusting thing I've experienced in my 20 years game programmi…