Viewing profile — MountainTheme12
MountainTheme12
HN member- Joined
- Fri, Sep 05, 2025, 4:10 PM UTC
- HN karma
- 63
- Public activity
- 14 items
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About MountainTheme12
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Recent public activity
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Comment #47234555
My father-in-law is a monitor engineer. He is insanely gifted. We were in a Korean factory together years ago and I asked him what it would cost to build the Pro Display XDR today.…
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Comment #47074166
In my C++ all members of a union are always active.
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Comment #45834039
I'm surprised by that. I use ChatGPT for communication with Japanese clients and I was mistaken for a native speaker more than once. I make almost no corrections other than changin…
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Comment #45712597
Both the code and this submission are obvious LLM slop, exactly like the previous one. It's really concerning that so many people can't tell.
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Comment #45549857
It's not just popularity, Epic has been trying really hard to solve it in Unreal Engine. The issue is that, because of monolithic pipelines, you have to provide the exact state the…
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Comment #45548707
Trying to fit both mobile and desktop in the same API was just a mistake. Even applications that target both desktop and mobile end up having significantly different render paths d…
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Comment #45548642
No, that's not the reason. The shader stutter issues are non-existent on console because consoles have one architecture and you can ship shaders as compiled machine code. For PC yo…
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Comment #45546517
Closer to AMD and mobile hardware. We got abominations like monolithic pipelines and layout transition thanks to the first, and render passes thanks to the latter. Luckily all of t…
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Comment #45359298
And why is that a problem if it works? What if I told you that games also don't simulate each atom individually?
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Comment #45354999
Only slightly related, but GPUs also have such instructions (exposed as InterlockedMax in HLSL and atomicMax in GLSL and CUDA).
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Comment #45273089
A long time ago I did some contract work writing firmware for a major hardware manufacturer in Taipei. I quickly learned to ignore bugs, because reporting them would get me reprima…
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Comment #45150591
My issue with Unreal is that Epic puts little effort into improving the developer experience, focusing instead on churning out tech demos, flashy visuals and half baked features th…
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Comment #45150487
That one was used to implement save data in a game.
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Comment #45140241
I agree with the author that protobuf is bad and I ran into many of the issues mentioned. It's pretty much mandatory to add version fields to do backwards compatibility properly. R…