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Mon_Ouie

HN member
Joined
Sun, Jul 17, 2011, 5:03 PM UTC
HN karma
20
Public activity
11 items

About Mon_Ouie

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Recent public activity

  1. comment
    Comment #5278287

    A very common use case for Module#prepend is for mixins that want to decorate methods. For example, say I have a class that can process stuff, and a mixin that attempts to log call…

  2. comment
    Comment #5102697

    Methods that simply behave differently depending on whether or not an argument is given. For example, passing nil (or any other object) to inject is different from passing nothing.…

  3. comment
    Comment #4419728

    It seems to me that any character that needs to be typed using alt gr can't be detected (using Firefox as my browser and BÉPO as my keyboard layout).

  4. comment
    Comment #4407906

    What I find funny in that is that when I'm in a social circle, we usually don't have quick access to the Internet. Is using a phone for browsing (I guess that's the only way you co…

  5. comment
    Comment #4373472

    Although getting an interactive environment definitely is a nice thing, I'd argue you don't have to create a whole project directory, etc. to play with an idea; I usually write it …

  6. comment
    Comment #4351382

    I always have mitigated feelings about these tools. On the one hand, those features are really appealing. On the other hand, leaving my regular editor prevents me from using its (s…

  7. comment
    Comment #4085257

    This reminds me of one of the math teachers I had, who used a technique I found quite interesting and effective compared to how other teachers taught us about new concepts. He woul…

  8. comment
    Comment #3267004

    As there is an app[1] that allows to run Lua code typed by the user, the most likely changed their policy about interpreting code. [1] Codify: http://itunes.apple.com/us/app/codify…

  9. comment
    Comment #2774364

    Just in case you (or someone else) would like to know, Ray has been tested with both JRuby and Rubinius.

  10. comment
    Comment #2774003

    There's a method to check for collisions between rectangles (which can be called on sprites too).

  11. comment
    Comment #2774002

    Yes, the heavy work is done in C. So it should be fast enough for many games.