Viewing profile — MereGurudev
MereGurudev
HN member- Joined
- Fri, Oct 07, 2022, 12:24 PM UTC
- HN karma
- 120
- Public activity
- 29 items
- HN profile
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About MereGurudev
Recent public activity
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Comment #40388672
Yes, they're distinguished: the pieces you place there manually ("fixed pieces" are opaque and thus should have the same color, off-white or dark-grey, no matter the background squ…
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Comment #40388155
Thanks for the feedback! It's a simple modification to guarantee things like this – for this prototype I thought it interesting though to expose the "raw" output of the neural netw…
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Comment #40388139
Thanks! Ah, sorry for that. Just to clarify, do you mean for the semi-transparent pieces (the generated ones without "locking in") or even the manually placed pieces?
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Comment #40388123
Hi, thanks for trying Noctie! If you did the rating test, Noctie tries to adapt to your strength while you're playing, so if you play at 2574 level for a while, eventually Noctie w…
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Comment #40388085
Hey, you're right, adjust piece count is a local modification, so opening the same dreamId in multiple windows would let you view the position with different piece counts (and the …
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Comment #40387056
Thanks! Good idea, I could add FEN / PGN export in addition to lichess. I haven't tried conditioning the network on opening but given my training data, that should be possible. For…
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Show HN: Chessdream – Generate realistic chess positions with AI
For no specific reason, I trained a neural network to generate random chess positions that look similar to positions from actual games (from lichess db). I also made it so you can …
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Show HN: Noctie – Chess practice using humanlike AI
Hey HN, I posted a proof-of-concept of Noctie here some 17 months ago (”Noctie – A chess AI that predicts your rating”) and got really encouraging responses. Since then I’ve worked…
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Comment #33724604
Hey, that's really cool, will check it out! The backend was experiencing some issues leading to laggy play by Noctie, I hope it's working better now.
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Comment #33724575
Thanks! Yes, the traffic from here exposed a few issues & bottlenecks in the backend infrastructure. I have resolved most of them and it seems to be running OK now (?). To answer y…
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Comment #33722950
Good suggestions, thanks.
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Comment #33722948
Thanks for the valuable feedback!
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Comment #33722931
If the opening is rated as sufficiently bad, it would adjust its play accordingly and perhaps not challenge you sufficiently to be able to change its rating estimate. I.e. if you g…
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Comment #33722880
I think you were just unlucky with the opening! When I'm testing it's about 60/40 1...e5 vs 1...c5. The first opening moves should be quite close to what a 1600 FIDE player plays i…
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Comment #33721284
Sorry for the bad experience, Noctie got stuck for a while due to a bottleneck in my cloud setup
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Comment #33721263
Sorry for the bad experience, I had a service outage for a while
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Comment #33721219
Perfect break entertainment
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Comment #33721180
It seems to be working again. It looks like something wasn't working out with my cloud autoscaling setup..
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Comment #33720866
Sorry, it seems to be very slow right now due to some quota issue :( I'm debugging right now.
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Comment #33720854
It seems one of my services has hit a quota, trying to find out which..
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Comment #33720565
Thanks!
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Comment #33720459
Thanks! For board representation and legal move generation I use chess.js in the frontend, and shakmaty in the Rust engine.
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Comment #33720425
OK, sorry for that, the part with back/forward is very useful info for debugging though. Do you mind sharing what browser / setup you're using?
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Comment #33720248
Thanks for sharing your experience! It's a very interesting point about how you adapt your play based on the preconception about how computers play. The AI isn't programmed to blun…