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MereGurudev

HN member
Joined
Fri, Oct 07, 2022, 12:24 PM UTC
HN karma
120
Public activity
29 items

About MereGurudev

samuel@noctie.ai

Recent public activity

  1. comment
    Comment #40388672

    Yes, they're distinguished: the pieces you place there manually ("fixed pieces" are opaque and thus should have the same color, off-white or dark-grey, no matter the background squ…

  2. comment
    Comment #40388155

    Thanks for the feedback! It's a simple modification to guarantee things like this – for this prototype I thought it interesting though to expose the "raw" output of the neural netw…

  3. comment
    Comment #40388139

    Thanks! Ah, sorry for that. Just to clarify, do you mean for the semi-transparent pieces (the generated ones without "locking in") or even the manually placed pieces?

  4. comment
    Comment #40388123

    Hi, thanks for trying Noctie! If you did the rating test, Noctie tries to adapt to your strength while you're playing, so if you play at 2574 level for a while, eventually Noctie w…

  5. comment
    Comment #40388085

    Hey, you're right, adjust piece count is a local modification, so opening the same dreamId in multiple windows would let you view the position with different piece counts (and the …

  6. comment
    Comment #40387056

    Thanks! Good idea, I could add FEN / PGN export in addition to lichess. I haven't tried conditioning the network on opening but given my training data, that should be possible. For…

  7. story
    Show HN: Chessdream – Generate realistic chess positions with AI

    For no specific reason, I trained a neural network to generate random chess positions that look similar to positions from actual games (from lichess db). I also made it so you can …

  8. story
    Show HN: Noctie – Chess practice using humanlike AI

    Hey HN, I posted a proof-of-concept of Noctie here some 17 months ago (”Noctie – A chess AI that predicts your rating”) and got really encouraging responses. Since then I’ve worked…

  9. comment
  10. comment
    Comment #33724604

    Hey, that's really cool, will check it out! The backend was experiencing some issues leading to laggy play by Noctie, I hope it's working better now.

  11. comment
    Comment #33724575

    Thanks! Yes, the traffic from here exposed a few issues & bottlenecks in the backend infrastructure. I have resolved most of them and it seems to be running OK now (?). To answer y…

  12. comment
    Comment #33722950

    Good suggestions, thanks.

  13. comment
    Comment #33722948

    Thanks for the valuable feedback!

  14. comment
    Comment #33722931

    If the opening is rated as sufficiently bad, it would adjust its play accordingly and perhaps not challenge you sufficiently to be able to change its rating estimate. I.e. if you g…

  15. comment
    Comment #33722880

    I think you were just unlucky with the opening! When I'm testing it's about 60/40 1...e5 vs 1...c5. The first opening moves should be quite close to what a 1600 FIDE player plays i…

  16. comment
    Comment #33721284

    Sorry for the bad experience, Noctie got stuck for a while due to a bottleneck in my cloud setup

  17. comment
    Comment #33721263

    Sorry for the bad experience, I had a service outage for a while

  18. comment
    Comment #33721219

    Perfect break entertainment

  19. comment
    Comment #33721180

    It seems to be working again. It looks like something wasn't working out with my cloud autoscaling setup..

  20. comment
    Comment #33720866

    Sorry, it seems to be very slow right now due to some quota issue :( I'm debugging right now.

  21. comment
    Comment #33720854

    It seems one of my services has hit a quota, trying to find out which..

  22. comment
  23. comment
    Comment #33720459

    Thanks! For board representation and legal move generation I use chess.js in the frontend, and shakmaty in the Rust engine.

  24. comment
    Comment #33720425

    OK, sorry for that, the part with back/forward is very useful info for debugging though. Do you mind sharing what browser / setup you're using?

  25. comment
    Comment #33720248

    Thanks for sharing your experience! It's a very interesting point about how you adapt your play based on the preconception about how computers play. The AI isn't programmed to blun…