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MayorOfMonkeys

HN member
Joined
Wed, Feb 15, 2012, 3:59 PM UTC
HN karma
375
Public activity
56 items

About MayorOfMonkeys

No profile information was provided.

Recent public activity

  1. comment
    Comment #18145942

    Wow. Looks like a shameless rip-off of Three.js. Doing a search and replace of 'THREE' to 'v3d' is, frankly, disrespectful, IMHO.

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  3. comment
    Comment #15167254

    PlayCanvas might be an easier jumping on point for WebGL for you. See https://github.com/playcanvas/engine and https://playcanvas.com

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    Comment #13304938

    PlayCanvas has a renderer that has an optimized path for stereo rendering - achieves great perf on mobile. https://blog.playcanvas.com/webvr-support-in-playcanvas/

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    Comment #13255786

    I'd recommend checking out PlayCanvas ( https://playcanvas.com ). It gives you a pretty powerful editor app to build WebGL content. It's got a scripting interface, but you can crea…

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    Comment #13237405

    Interesting. With a little hackery, it should be fairly easy to get this working with PlayCanvas. I'm not sure why it needs to use a new element type though (canvas3D).

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    Comment #13023227

    I'm seeing a dramatic up-tick in companies wanting WebGL content to be built, either in-house or externally. WebVR is only going to accelerate this trend. So, sure, picking up skil…

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    Comment #12978872

    Definitely check out PlayCanvas at https://playcanvas.com for many gorgeous applications of WebGL.

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    Comment #12303282

    Here is a hot code replacement feature: https://twitter.com/playcanvas/status/751469647149621248 You definitely learn JS! That's the language typed by the coder in the video. Of co…

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    Comment #12303193

    Sounds like PlayCanvas would suit your needs very well. https://playcanvas.com

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  15. comment
    Comment #12225565

    Or alternatively: if you can't even do a spinning cube, you have a problem.

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  18. comment
    Comment #12140383

    PlayCanvas is built on WebGL which leverages hardware antialiasing by default.

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  21. comment
    Comment #11466842

    PlayCanvas has a WebVR integration. You get a Unity-esque editing environment coupled to an open source engine that's built specifically for the web/WebGL. http://blog.playcanvas.c…

  22. comment
    Comment #10612110

    There's always the open source PlayCanvas Game Engine. Why re-invent the wheel? https://github.com/playcanvas/engine

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    Comment #10512892

    Cool. Feature request: generate the six faces to be used as a cubemap. Additionally, enable saving in an HDR format. :D

  24. comment
    Comment #10429281

    The engine itself is open source (MIT license): https://github.com/playcanvas/engine If you want a fancy editor to build more quickly, it's free to work in public. And for 'garage-…

  25. comment
    Comment #10429249

    You can't make this in Unity. Unity doesn't support the mobile browser whereas this runs on an iPhone 4S.