Viewing profile — MacDegger
MacDegger
HN member- Joined
- Wed, May 06, 2015, 12:48 PM UTC
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About MacDegger
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Comment #9498235
Not in europe :)
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Comment #9498227
Another way is to tile Simplex 4D fractals, with the different levels generating different scales of detail, then do erosion-by-way-of-flooding due to heightmap/rainshadow calculat…
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Comment #9498210
Heh. I agree, and I'm doing the same thing for my game. As for Perlin noise, check out Simplex noise. It's what Perlin designed AFTER Perlin noise. I use 4D Simplex fractals to cre…