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MacDegger

HN member
Joined
Wed, May 06, 2015, 12:48 PM UTC
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About MacDegger

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Recent public activity

  1. comment
    Comment #9498235

    Not in europe :)

  2. comment
    Comment #9498227

    Another way is to tile Simplex 4D fractals, with the different levels generating different scales of detail, then do erosion-by-way-of-flooding due to heightmap/rainshadow calculat…

  3. comment
    Comment #9498210

    Heh. I agree, and I'm doing the same thing for my game. As for Perlin noise, check out Simplex noise. It's what Perlin designed AFTER Perlin noise. I use 4D Simplex fractals to cre…