Live data from Hacker News

Viewing profile — LugosFergus

LugosFergus

HN member
Joined
Thu, Aug 22, 2019, 1:04 PM UTC
HN karma
228
Public activity
17 items

About LugosFergus

No profile information was provided.

Recent public activity

  1. comment
    Comment #49040265

    I was just thinking that we were overdue for a Fil-C post on HN.

  2. comment
    Comment #48897249

    I never said father issues. If you want to frame it like that, mother issues would be more accurate. The story is that Skynet is trying to defend its existence by killing John Conn…

  3. comment
    Comment #48893263

    Of course. How else are you going to milk a franchise?

  4. comment
    Comment #48892938

    Not exactly. Terminator Salvation didn't have time travel.

  5. comment
    Comment #48885569

    Since no one is talking about it: T2 isn’t about machines taking over the world. That has happened (or will happen). But humans eventually defeat the machines. Skynet is trying to …

  6. comment
    Comment #48715589

    Parents have the ability to take any phone or pad out of their hands.

  7. comment
    Comment #48578164

    I said read access. The point is that there’s restricted information that only some can access.

  8. comment
    Comment #48576799

    Does it actually restrict read access to specific directories? Unless I missed it, I didn't see anything in the docs about that.

  9. comment
    Comment #48574866

    It's a separate tool from Unreal Engine, so you don't need to constrain yourself to its conventions. You're also not going to use UObjects, its reflection layer, serialization, and…

  10. comment
    Comment #48571625

    Something else that git isn't good at: permissions. In gamedev, you might have proprietary work that you want to restrict to certain users. In P4, you can add restrictions to certa…

  11. comment
    Comment #48571525

    You really can't merge binary data, such as textures, meshes, audio, etc. It doesn't matter if you base64 encode the data and stuff it in a text file: it's a jumble of data (assumi…

  12. comment
    Comment #48329247

    A couple of holdouts? Hardly. Capcom uses the RE Engine. Released ~4 games with it in the past three years. In fact, SF6 went from UE to RE Engine. Death Stranding 2 is Decima. Id …

  13. comment
    Comment #48129828

    That'll never happen. The engine's entire serialization system is built around their custom reflection layer and UHT. Not to mention how this would affect licensees. PLUS, they jus…

  14. comment
    Comment #44457941

    Lack of sufficient tooling support was my issue. Debugging and autocomplete was a flaky mess in VSC. The plugin for VS pro wasn’t much better. I did not like DUB at all. Its defaul…

  15. comment
    Comment #43805149

    I found the lack of mature tooling to be hugely problematic. The Visual D extension always felt flimsy and unreliable when debugging D. DUB also exhibits weird behavior. For exampl…

  16. comment
    Comment #38339528

    They are there.

  17. comment
    Comment #20767697

    You and me both! I thought this thread would have a bit more praise for Jeff's work after all of these years, but it's just a bunch of Debbie Downers taking a collective dump on it…