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LowLevelMahn

HN member
Joined
Thu, Dec 09, 2021, 7:23 AM UTC
HN karma
414
Public activity
61 items

About LowLevelMahn

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Recent public activity

  1. comment
    Comment #48650289

    no thats nearly impossible

  2. comment
    Comment #48617201

    be negative, no problem - the goal is different - we are foremost developers that like the challenge to get the game back into its source state - its interesting to see on an algor…

  3. comment
    Comment #48610874

    its mostly the combined work of AJenbo, neuviemeporte and others - my part is very small, fixing some compilation problems with newer compilers and spreading the news C source need…

  4. comment
    Comment #48609943

    Playable DOS version available First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no…

  5. story
  6. comment
    Comment #47062348

    that is the inital post to explain what the link referes to...

  7. comment
    Comment #47062321

    Tools: IDA Pro 5 (Freeware) is the last Freeware version able to handle DOS executeables (official available by the ScummVM devs https://www.scummvm.org/news/20180331/ ) - IDA Pro …

  8. comment
    Comment #47015139

    the developer 'Wilczek' is posting the progress on his Railroad Tycoon reversing in this Vogons-Thread

  9. story
  10. comment
    Comment #46807622

    the developer Alberto Marnetto is responsible for creating this crazy mod extending the sight of view in Stunts making it look like a different game Blog: https://marnetto.net/2026…

  11. story
  12. comment
    Comment #44693494

    this Rust demo also uses PTX directly During the build, build.rs uses rustc_codegen_nvvm to compile the GPU kernel to PTX. The resulting PTX is embedded into the CPU binary as stat…

  13. comment
    Comment #43793747

    not using a union: https://ojdip.net/2013/10/implementing-a-variant-type-in-cpp... because the union can't be extended with variadic template types

  14. comment
    Comment #43192493

    the .Net environment strongly depends on the runtime-ability of all .Net Languages - its feel like AOT (ahead-of-time/finaly compiled) but its not, so Rust woulnd fit good

  15. comment
    Comment #43192477

    rustc is written in Rust - for many years, start based on OCaml

  16. comment
    Comment #43139149

    so Spice86 helps in translating realmode 16bit DOS code into similar assembler looking like C# code - which got the exact same semantic and behavior but its pure C# - you can then …

  17. comment
    Comment #43125525

    there are so many reasons for that -there is sometimes not a single statical exe (that means all code inside) but overlays(DOS like DLLs) or serveral other ways of loading code at …

  18. comment
    Comment #43113681

    (found on vogons: https://www.vogons.org/viewtopic.php?p=1331177 ) there is a team working on enhancing the original Syndicate Wars port ( https://gynvael.coldwind.pl/?id=279 ) by …

  19. story
  20. comment
    Comment #43088940

    correct "16bit segment:offset" reversing is such a huge time consumer - linear 32bit DOS code is more or less easy in comparison

  21. comment
    Comment #43081301

    "with almost a decade of experience" isn't a senior at all with or without legacy projects :) and nothing beats the legacyness of languages before the java/webtech times - and im n…

  22. comment
    Comment #43077533

    sadly, correct reversing is such a huge time consumer - decades are easily reached and there are not that many developers who are passionated enough

  23. comment
    Comment #43076551

    its was partially ~40% ported (10 years ago) to C but still only running on DOS

  24. comment
    Comment #43066797

    the same guy that created (800% Detail: Tweaking Stunt Island’s 30-year-old 3D Engine): https://marnetto.net/2024/11/20/tweaking-stunt-island

  25. comment
    Comment #43066704

    developer Alberto Marnetto create a modification (based on Stunts reversing propject restunts) to increasing the field of view while driving