Viewing profile — LowLevelMahn
LowLevelMahn
HN member- Joined
- Thu, Dec 09, 2021, 7:23 AM UTC
- HN karma
- 414
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- 61 items
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About LowLevelMahn
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Recent public activity
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Comment #48650289
no thats nearly impossible
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Comment #48617201
be negative, no problem - the goal is different - we are foremost developers that like the challenge to get the game back into its source state - its interesting to see on an algor…
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Comment #48610874
its mostly the combined work of AJenbo, neuviemeporte and others - my part is very small, fixing some compilation problems with newer compilers and spreading the news C source need…
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Comment #48609943
Playable DOS version available First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no…
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Comment #47062348
that is the inital post to explain what the link referes to...
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Comment #47062321
Tools: IDA Pro 5 (Freeware) is the last Freeware version able to handle DOS executeables (official available by the ScummVM devs https://www.scummvm.org/news/20180331/ ) - IDA Pro …
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Comment #47015139
the developer 'Wilczek' is posting the progress on his Railroad Tycoon reversing in this Vogons-Thread
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Comment #46807622
the developer Alberto Marnetto is responsible for creating this crazy mod extending the sight of view in Stunts making it look like a different game Blog: https://marnetto.net/2026…
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Comment #44693494
this Rust demo also uses PTX directly During the build, build.rs uses rustc_codegen_nvvm to compile the GPU kernel to PTX. The resulting PTX is embedded into the CPU binary as stat…
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Comment #43793747
not using a union: https://ojdip.net/2013/10/implementing-a-variant-type-in-cpp... because the union can't be extended with variadic template types
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Comment #43192493
the .Net environment strongly depends on the runtime-ability of all .Net Languages - its feel like AOT (ahead-of-time/finaly compiled) but its not, so Rust woulnd fit good
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Comment #43192477
rustc is written in Rust - for many years, start based on OCaml
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Comment #43139149
so Spice86 helps in translating realmode 16bit DOS code into similar assembler looking like C# code - which got the exact same semantic and behavior but its pure C# - you can then …
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Comment #43125525
there are so many reasons for that -there is sometimes not a single statical exe (that means all code inside) but overlays(DOS like DLLs) or serveral other ways of loading code at …
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Comment #43113681
(found on vogons: https://www.vogons.org/viewtopic.php?p=1331177 ) there is a team working on enhancing the original Syndicate Wars port ( https://gynvael.coldwind.pl/?id=279 ) by …
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Comment #43088940
correct "16bit segment:offset" reversing is such a huge time consumer - linear 32bit DOS code is more or less easy in comparison
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Comment #43081301
"with almost a decade of experience" isn't a senior at all with or without legacy projects :) and nothing beats the legacyness of languages before the java/webtech times - and im n…
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Comment #43077533
sadly, correct reversing is such a huge time consumer - decades are easily reached and there are not that many developers who are passionated enough
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Comment #43076551
its was partially ~40% ported (10 years ago) to C but still only running on DOS
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Comment #43066797
the same guy that created (800% Detail: Tweaking Stunt Island’s 30-year-old 3D Engine): https://marnetto.net/2024/11/20/tweaking-stunt-island
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Comment #43066704
developer Alberto Marnetto create a modification (based on Stunts reversing propject restunts) to increasing the field of view while driving