Viewing profile — LegNeato
LegNeato
HN member- Joined
- Thu, May 02, 2013, 5:37 PM UTC
- HN karma
- 726
- Public activity
- 159 items
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About LegNeato
Recent public activity
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Comment #49251627
Just distracting / ugly to my eyes.
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Comment #49251624
The goal of this work is to run existing unmodified CPU libraries (which may use core::simd) on the GPU. If you are manually writing ML-shaped workloads, it doesn't add any value o…
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Comment #49251081
It's just a way for us to add minutia and details that most don't care / need to know about. There are three audiences we try to make the posts accessible for: Rust people who don'…
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Comment #49250843
The goal is to use similar abstractions and code across both the CPU and GPU where it makes sense.
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Comment #49249401
It is not currently available but we intend to make it available after we launch our products.
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Comment #49249311
Part of our thesis is that decent GPUs are in every shipping device and most software doesn't use them and should.
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Comment #49249259
The tentative plan is to open source all the compiler and `std` bits with our products built on top (compilers are not good businesses). More about our products coming in the next …
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Comment #49249222
Didn't want to go into crazy detail in the post. Each family of operations is a trait parameterized by the operation itself: pub trait EvaluateReduction : LaneEvaluator { /// Reduc…
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Comment #49248740
We never mention anything about superiority nor compare with other languages or programming models. This post is about making existing Rust CPU code work on the GPU.
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Comment #49248656
Author here, AMA.
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Comment #49150151
Oh, this again. I should put a website with this up... I was the person who personally ran 10.6 security updates at Apple (10.6.1+), the "DRI". My team in the Updates Program offic…
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Comment #49145888
Quite honestly I would use cuda-oxide over rust-cuda for anything new right now....while rust-cuda is more complete, cuda-oxide is more aligned with nvidia's future direction (when…
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Comment #49145595
Maintainer of rust-gpu and rust-cuda here. 1. Rust CUDA is over 5 years years old, was dead for 2(?) years, but was rebooted and works. It enables both rust on the GPU and controll…
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Comment #49013259
As a Puerto Rico resident, it is not "beyond time" and you have no clue what you are talking about.
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Comment #48729031
See also the rust spir-v backend: https://github.com/Rust-GPU/rust-gpu/
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Comment #47830021
There is no reason why compiler passes cannot be in an egraph, they are more general than optimizations. When you think about it, traditional compiler concerns like instructions se…
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Comment #47826197
Why do passes anymore when we have invented egraphs?
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Comment #47773862
We are the maintainers of https://github.com/rust-gpu/rust-gpu and https://github.com/Rust-GPU/Rust-CUDA FWIW. We haven't upstreamed the VectorWare work yet as it is still being cl…
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Comment #47773852
Agreed, and thank you.
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Comment #47761469
It is not, we just haven't yet upstreamed everything.
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Comment #47761440
It depends. At VecorWare are a bit of an extreme case in that we are inverting the relationship and making the GPU the main loop that calls out to the CPU sparingly. So in that mod…
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Comment #47760997
Founder here. 1. Programming GPUs is a problem. The ratio of CPUs to CPU programmers and GPUs to GPU programmers is massively out of whack. Not because GPU programming is less valu…
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Comment #47749033
No, it means not being able to see what is going on. Which is literally what the word blind means. You can be blinded by many things (blindfold, clouds/fog, bright lights, darkness…
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Comment #47746997
One of the rust-gpu maintainers here. Haven't officially heard from anyone at AMD but we've had chats with many others. Happy to talk with whomever! I would imagine AMD is focusing…
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