Live data from Hacker News

Viewing profile — Kyzrati

Kyzrati

HN member
Joined
Tue, Jun 30, 2015, 9:25 AM UTC
HN karma
29
Public activity
23 items

About Kyzrati

Developer of the sci-fi roguelike Cogmind. Also the powerful ASCII editor REXPaint.

Recent public activity

  1. comment
    Comment #22026048

    So amazing, all these smart people making commercial games in such a short time, and then there's me still working on the same old thing year after year, even though it was release…

  2. comment
    Comment #22026037

    Indeed, Cogmind's been my full time job for over 6 years now so far and still pays the bills every month. 11% of players even use pure ASCII mode :) So it's... technically doable.

  3. comment
    Comment #18668730

    Hahaha, thanks. It's funny when I sometimes get notices from new players who've said they got into it after having read all my blog and FAQs. I'm like "you just read... ALL of that…

  4. comment
    Comment #18660346

    Ah, this was mainly because it's easiest to show UI/UX innovation in images :P The gameplay is unique, and much has been written about it, but it's not all in one centralized locat…

  5. comment
    Comment #18653521

    REXPaint is not based on .Net, and works flawlessly under Wine on Linux. Although there's no native build, there are a bunch of users on both Linux and OSX (especially since a size…

  6. comment
    Comment #16420189

    Ah yes the owner would be me, and I really have to get around to releasing a new version of REXPaint xD. Lots of potential feature ideas, and it's cool to have to many people using…

  7. comment
    Comment #9809436

    Yeah, I want to eventually have a wrapper to simplify installation for those players. For now there are step-by-step guides on the forums that keep the process pretty simple with r…

  8. comment
    Comment #9809418

    Thanks for the recommendation, they've got some really nice music! (still listening)

  9. comment
    Comment #9809410

    I assume I will, yeah, as they have a good, loyal customer base and are known for quality. Still in early talks, and it wouldn't happen until next year, I don't think, because we'd…

  10. comment
    Comment #9806415

    Whew, many thanks for your support :D GOG asked me the same thing when they wrote me last weekend to see if I was interested in joining their platform =p

  11. comment
    Comment #9806316

    The System Requirements section on the buy page addresses the cross-platform issue (as does the FAQ). I don't make a big point of it because while it works fine through Wine etc., …

  12. comment
    Comment #9806037

    I actually contributed a bit to libtcod back when it was in active development :D The roguelike I worked on before Cogmind was originally written to work with libtcod's frontend, b…

  13. comment
    Comment #9805963

    With regard to procedural generation, think of it as a normal roguelike in the vein of ADOM/DCSS. Endless replayability. The world is entirely dynamic, even more so than other rogu…

  14. comment
    Comment #9805354

    Haha, not a virtually never-ending DF plan, no :). I have a very specific goal, an epic story to fill out, and a path to reach it. Cogmind will be done next year, then if it's perf…

  15. comment
    Comment #9805113

    Not native, no. Cogmind works nicely in Wine (better than many natively ported games due to the simple rendering engine), and we have plenty of Mac/Linux players in alpha. What I h…

  16. comment
    Comment #9805092

    It's possible I'll be using a wrapper for the full version, yeah. I've got your info and I'll look you guys up when it comes to that! As for fonts, there are 82 font bitmaps includ…

  17. comment
    Comment #9804880

    Thank you, and yeah for that first post in the mapgen series I linked to a bunch of good online examples for others to check out, so thanks for that :D

  18. comment
    Comment #9804705

    Yeah, it's an unfortunate limitation of the custom engine :'( But the alpha does have a rather large number of Linux players since it works great under Wine. And thanks!

  19. comment
    Comment #9804147

    Many thanks! And feel free to wait until the price drops next year if you need to :). I've got enough funds to see it through to completion, though I'd like to use any surplus to h…

  20. comment
    Comment #9804141

    Yup, there's a full game in there. You can (if you're good enough =p) play all the way through to the end. We have only two known winners on record since the game's launch. It's ha…

  21. comment
    Comment #9804114

    That's good. As you can read in the post-mortem impulse buyers aren't the target audience for early access :) Do come back when the game is on Steam next year!

  22. comment
    Comment #9803959

    Hey thanks so much Pyxl101! As per my reply to another commenter, the buy page has been morphing constantly over the past several weeks, and has gotten increasingly messy (it alrea…

  23. comment
    Comment #9803941

    Dev here. Yeah, that page turned into a mess compared to what it was originally designed to be, but at the current stage I'm actually trying to ward off impulse buyers. The game is…