Viewing profile — Kiwikwi
Kiwikwi
HN member- Joined
- Sun, Dec 28, 2014, 7:06 PM UTC
- HN karma
- 9
- Public activity
- 8 items
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About Kiwikwi
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Recent public activity
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Comment #32217675
Such "overlong" encodings are not valid UTF-8.
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Comment #18885080
(Unity employee here) While I can't comment on legal specifics, the controversy is entirely about Improbable's server-side use of Unity, so you should be fine. That said, you can s…
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Comment #16576455
Unity will automatically exclude the things that can be excluded. See "Strip Engine Code" at https://docs.unity3d.com/Manual/webgl-building.html This only goes so far. E.g. Unity d…
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Comment #16570393
FWIW, I don't see a 10 second delay. I see a delay of roughly 2.5 seconds (Firefox; Chrome is a bit slower), followed by a Unity splash screen (which you can disable once you buy a…
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Comment #16568473
TL;DR: To deploy on mobile, you should compile your Unity project as an app. Per the manual: "Mobile devices are not supported by Unity WebGL." ( https://docs.unity3d.com/Manual/we…
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Comment #13213844
Moving memory management into the OS often makes sense, because the OS has the big cross-application picture, knows the system-wide memory pressure, and most importantly, already m…
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Comment #9284755
Buh? Encryption is de-facto illegal in China. To the extent SSL is used, you can be sure that the government already has a copy of the master key. I've worked on Chinese deployed t…
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Comment #8807650
Incidentally, the Varnish HTTP cache uses this technique; whenever the config is reloaded, the config files are translated to C, compiled to a shared library, and loaded into the r…