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KapKap66

HN member
Joined
Wed, Jun 28, 2023, 5:45 PM UTC
HN karma
33
Public activity
12 items

About KapKap66

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Recent public activity

  1. comment
    Comment #46200409

    Are you sure it still offers perpetual licenses? Because I just checked the Toonboom site and didn't see any. Maybe you got in before they enshittified too :)?

  2. comment
    Comment #46141558

    They didn't mess up Valve yet :)

  3. comment
    Comment #44823254

    If I understand the article right, if this is an issue I think you can get around it by redesigning your approach to first retrieve the segment and segment length directly and then…

  4. comment
    Comment #44703716

    I just wanna read stuff written by people and not bots simple as

  5. comment
    Comment #43977562

    Well if you believe that, start up a video game with a framerate limiter and set your game's framerate limit to 10 fps and tell me how much you enjoy the experience. By default you…

  6. comment
    Comment #43975741

    There's a problem when people who aren't very sensitive to latency and try and track it, and that is that their perception of what "instant" actually means is wrong. For them, inst…

  7. comment
  8. comment
    Comment #43213783

    I do some game development research on reddit sometimes, and with fairly high frequency I find the highest quality results are something like 10+ years old. Occasionally I find som…

  9. comment
    Comment #40335216

    There's thousands of video games for instance that are just blatantly obviously bad ideas but nevertheless get years of work put into them. This goes for any tier too, indies, AA, …

  10. comment
    Comment #38066305

    This is mentioned directly in the wiki article!

  11. comment
    Comment #38062142

    How tall are you again?

  12. comment
    Comment #36510090

    I followed the Lemma development/game thread you had on Facepunch loosely; I would check up on it occasionally to see how things progressed since I was interested in parkour games …