Viewing profile — KapKap66
KapKap66
HN member- Joined
- Wed, Jun 28, 2023, 5:45 PM UTC
- HN karma
- 33
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- 12 items
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About KapKap66
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Recent public activity
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Comment #46200409
Are you sure it still offers perpetual licenses? Because I just checked the Toonboom site and didn't see any. Maybe you got in before they enshittified too :)?
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Comment #46141558
They didn't mess up Valve yet :)
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Comment #44823254
If I understand the article right, if this is an issue I think you can get around it by redesigning your approach to first retrieve the segment and segment length directly and then…
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Comment #44703716
I just wanna read stuff written by people and not bots simple as
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Comment #43977562
Well if you believe that, start up a video game with a framerate limiter and set your game's framerate limit to 10 fps and tell me how much you enjoy the experience. By default you…
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Comment #43975741
There's a problem when people who aren't very sensitive to latency and try and track it, and that is that their perception of what "instant" actually means is wrong. For them, inst…
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Comment #43213783
I do some game development research on reddit sometimes, and with fairly high frequency I find the highest quality results are something like 10+ years old. Occasionally I find som…
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Comment #40335216
There's thousands of video games for instance that are just blatantly obviously bad ideas but nevertheless get years of work put into them. This goes for any tier too, indies, AA, …
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Comment #38066305
This is mentioned directly in the wiki article!
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Comment #38062142
How tall are you again?
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Comment #36510090
I followed the Lemma development/game thread you had on Facepunch loosely; I would check up on it occasionally to see how things progressed since I was interested in parkour games …