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KMcPheeters

HN member
Joined
Mon, Jul 08, 2019, 4:54 AM UTC
HN karma
25
Public activity
8 items

About KMcPheeters

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Recent public activity

  1. comment
    Comment #37563391

    When the performance of Godot's physics engine has been mentioned before I've seen https://github.com/godot-jolt/godot-jolt pointed to as a drop in more performant solution. Haven'…

  2. comment
    Comment #35723970

    I’ve added some simple memory handling so it should be able to continue stories passed the token limit now

  3. comment
    Comment #35705954

    The biggest trade off is you sometimes get invalid JSON. So I try repairing the JSON with some regex and also just retry a few times if it returns invalid JSON that can't be repair…

  4. comment
    Comment #35705513

    I think this is the simplest "jailbreak" jailbreak I've seen work so far - clever!

  5. comment
    Comment #35704420

    Thanks for trying it out! Right now we give the game engine some initial examples, and some character details are stored outside of the LLM context. The token limit problem / memor…

  6. comment
    Comment #35703797

    Currently using gpt-3.5-turbo. All state has a json representation that gets based between the game engine and the LLM. In v0.2 not handling the context window super well, planning…

  7. comment
    Comment #35701531

    This weekend at the NYC GPT/LLM Hackathon, we built rpgGPT, a text-based RPG set in the world of Occidaria (think fall of the Western Roman Empire, with a slightly magical twist). …

  8. story