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Viewing profile — JonD23

JonD23

HN member
Joined
Wed, May 01, 2013, 2:12 AM UTC
HN karma
51
Public activity
30 items

About JonD23

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Recent public activity

  1. comment
    Comment #31698672

    I read the 1st edition while I was in high school. I knew I wanted to get into tech after reading that book. Many years later, I worked with Charles at Xamarin. For weeks after I j…

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    Comment #11172860

    And in the spirit of giving, here is an open source These Crazy Walls clone written in Xamarin.Forms and CocosSharp: https://github.com/jonedavis/Xamarin.Forms-With-Cocosharp

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    Comment #11172826

    Today, a pure coincidence to the announcement that Microsoft acquired Xamarin, my brother and I launched a preview into a project that we've been working on for some time now. This…

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    Comment #7756182

    From the Coshx Labs webpage, “Coshx Labs is working with David Cohen, co-founder of Techstars, to launch the next big idea. We will be giving away $50,000 of development work, no s…

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    Comment #7746751

    Jamie King has great videos on OpenGL, among other things, on his YouTube channel. It looks like it was last updated 8 months ago with 99 videos spanning 14 hours. His commentary i…

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    Comment #7321753

    It's definitely something I could port over in the future. Maybe I can learn a little about Android development in the process. I'll most likely wait until I have a polished game. …

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    Comment #7320907

    I can see that now. Sometimes it takes another set of eyes. I think I had the mechanics stuck in my head, so I always looked over it. I'm going to fix that now.

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    Comment #7320744

    Yeah the ad is a part of the problem. It wasn't an issue until last night, when the ads kicked in. Before it was harder on the 4s, but now it seems nearly impossible. That being sa…

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    Comment #7320261

    I completely overlooked that. I'll fix it. It almost looks shaddy now that you mention it.

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    Comment #7320260

    It's objective-c and spritekit. I started making games back in 2009 using objective-c and uikit. Honestly, once you get those sprites moving on the screen I find that it really doe…

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    Comment #7320244

    I just picked it up on the 4s, and Im with you on that. I'm going to fix that now. I tried it out in the simulator, but nothing beats the real device. Thanks for the feedback.

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    Comment #7320053

    Video games were my gateway into computers. I contribute my path as a developer to when I started playing the Quake 1 demo in 96. I remember getting the demo from a pc mag cd, and …

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    Comment #7320012

    Dude thats awesome. Ya both are totally flappy bird inspired. Theres something addictive about playing a game that is quick and hard.

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    Comment #7319426

    Yeah, Chris' blog is great and where I got most of the assets. If anything he teaches you it doesn't take much to get something good for a little work. The sounds were purchased fr…

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    Comment #7319350

    Awesome man, thanks for the compliments. It's seriously rewarding to have someone like what you create. I'm worried that there is way too much green though. I know the right colors…