Viewing profile — Johnnynator
Johnnynator
HN member- Joined
- Mon, Apr 03, 2017, 4:46 AM UTC
- HN karma
- 58
- Public activity
- 31 items
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About Johnnynator
Recent public activity
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Comment #46074331
Steam often provides every version of a product. (The ui has no option to download them, but you can fetch them via the builtin console)
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Comment #42040753
There is nothing about stopping/killing rsyslog in thst virustotal output. `kill -s HUP` sends SIGHUP to a process (read rsyslogd(8) to know how it interprets HUP). It seems like v…
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Comment #41691080
Kopia allows you to run scripts before and after a backup. It also allows you to redirect the base from where to read the files. They Document it for the likes of FreeBSD, for Linu…
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Comment #41589161
> Shibboleth is the last major IdP I know if that is SAML-only Shibboleth has officially supported Plugins for OIDC for some time now. As others said, Shiboleth is still rather pup…
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Comment #31659009
Fair, one can see this as just source available. But still far more permissive than cloudron's license.
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Comment #31658794
It is Open Source, but under a Non-Free License (PolyForm Noncommercial License 1.0.0).
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Comment #30636362
This is pretty much -Os. Void Linux provides -O2 builds of GCC for both musl and glibc with a negligible performance difference. I have not benchmarked it lately, but it is clearly…
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Comment #30434458
Podman can also be optionally be run as a system daemon that provides a docker socket, but still has/used to have quite a bit of compatibility isues.
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Comment #30283347
My first intuition would be, to run the game inside gamescope and use a 2x (or higher) scaling factor. https://github.com/Plagman/gamescope
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Comment #28904465
Maybe I'm used too much to playing with 60+ fps, but I would call a highly unstable framerate with dips below 20fps bad.
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Comment #28904045
I don't think a Pi 4 would be fast enough to provide a enjoyable experience. I just tested OpenMW on a Pinebook Pro (RK3399 SOC, should be slightly faster than a PI 4) and I do get…
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Comment #28230823
You should be able to build and include boost json as a standalone subproject in CMake if you are using C++17. (Or also possible to use as header only lib) It gets far more complic…
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Comment #24757534
There is already a git compatible VCS called got, it is developed from some OpenBSD pople. https://gameoftrees.org/
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Comment #23638003
> Going after systems that have over a million users would leave a pretty big loophole for niche vendors and open source. But with such a big precedent, those could easily be targe…
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Comment #23542329
KDE releases numbers can be 4 part. The first 3 are for scheduled releases and the 4th one is for unscheduled one. E.h. 5.18.4 was released without having the version number in the…
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Comment #23480927
Sure it does, the question is only how good the experience is on such a low power device.
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Comment #22957070
The python symlink is allowed to be python2 or python3. E.g. Archlinux has it point to py3, Void Linux allows the symlink to be configured by the user. See https://www.python.org/d…
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Comment #22919436
Yes, you GPU behaves exactly as if it was outside a VM, so multiple monitors do work.
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Comment #22910187
This depends on the Game, but most work and VM is usually not a reason to ban players. But some AntiCheat systems like the one from Valorant try to detect VM's and refuse to run on…
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Comment #22579314
CMake subprojects was far from reliable last time I tested it. But this might also have been due to meson targeting unreleased CMake versions...
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Comment #22125549
A "Discord Server" is just a Room where you can create your own text and voice channels. Nothing comparable to hosting your own Matrix instance.
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Comment #21879818
It is a lot, especially since it also takes the 30sec until you know if you had a typo in your password or not.
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Comment #21024963
Half of your named programs are not supported (Chromium/Electron, Virtual Box, Docker, all non open source software that doesn't support musl libc (which is nearly all proprietary …
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Comment #20939097
Yes, a DoH request would never hit your Pi Hole
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Comment #16671598
Bug reports are mostly handled on GitHub. For the live system probably here: https://github.com/voidlinux/void-mklive/issues And issues related to packages https://github.com/voidl…