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JoeyJoJoJr

HN member
Joined
Sat, Apr 23, 2016, 1:03 PM UTC
HN karma
453
Public activity
275 items

About JoeyJoJoJr

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Recent public activity

  1. comment
    Comment #49270143

    But the human hand was designed to hold a banana.

  2. comment
    Comment #49250640

    I’ve actually found Sol delivers great results with Odin, despite there not being much Odin code available. I think it is able to work well with it because: - It is a rather simple…

  3. comment
    Comment #48837415

    I have personally had three conversations (2 online, 1 in person) where the other person has said, almost verbatim, “I have never had a typing error in JavaScript”. Two of these pe…

  4. comment
    Comment #48769129

    I would say yes, but only because I have played that game to death since childhood and would really only play it now with a more analytical/developer mindset, so the illusion is no…

  5. comment
    Comment #48759357

    For 2D games I can usually tell if it is made in Unity, and I don’t even develop with Unity. Hollow Knight for instance does not get me immersed like I do for Celeste or Bolatro. W…

  6. comment
    Comment #48441699

    Sorry, but we aren’t at the “press a button to build a game/app” yet.

  7. comment
    Comment #48245039

    I don’t think it’s an outlandish take at all. You can possibly also put orthotics and spectacles in the list of interventions as solutions to problems largely induced by unnatural …

  8. comment
    Comment #47746411

    A partial solution is to put DD/MM/YYYY (or the appropriate format) as the input placeholder. You could also display the format as a tooltip when the input field is focused. IMO th…

  9. comment
    Comment #47296037

    I’m not the commenter that you asked, but I have also built a cross platform game framework with backends for SDLGPU and WebGL. The answer to your question is pretty basic. AI did …

  10. comment
    Comment #47285113

    I’m not at my computer so I can’t remember the exact behavior of this situation, but was OP more so referring to autocomplete abilities of typescript? I think they were saying, you…

  11. comment
    Comment #47281973

    It depends on what you are doing. I really like it for creating animated characters. Resprite has some nice feature for creating tilesets. Standard raster editing software might be…

  12. comment
    Comment #47215271

    I’d highly recommend going with SDL if it’s 2D. IMO libraries like MonoGame, Love2D, LibGDX only offer small conveniences over SDL with big negative tradeoffs, sacrificing portabil…

  13. comment
  14. comment
    Comment #46821016

    I’m not criticizing the library of SNES. I have very fond memories playing SNES games. It was more in response to the statement that there are dozens of 10/10 games on SNES. Let me…

  15. comment
    Comment #46819915

    This might be a nitpick, but I could probably only count 5-10 SNES games that would be considered 10/10 IMO, and not many that I think are worth sinking decent time into these days…

  16. comment
    Comment #46674895

    Wait, SDL is no longer relevant? What is the alternative?

  17. comment
    Comment #46049657

    The parent comment was talking about having trauma. They were probably once in a position where they very much weren’t healthy, and through the gradual gaining of awareness came to…

  18. comment
    Comment #45862723

    Oh cool, this is interesting!

  19. comment
    Comment #45856150

    This is tangential to what you are saying, but does it blow any else’s mind that we just so happen to exist right at the start of the universe’s existence? If the universe is going…

  20. comment
    Comment #45855963

    As someone not really familiar with Rust, this sounds intriguing, but I don’t full understand. Do you have any links that can or examples that could clarify this for someone who is…

  21. comment
    Comment #45664232

    Interesting. Does this mean it could be used for creating games for NES, SNES, Genesis, etc?

  22. comment
    Comment #45556383

    Can it really do interactive things though, like games? The main draw card of Flash was its excellent integration of code and animation.

  23. comment
    Comment #44947922

    Also, 2D assets are much more difficult to change later if you decide you need to change the aspect ratio or scaling later on. While a tile map is comparatively technically simple,…

  24. comment
    Comment #44910870

    FYI, you can also connect that Teensy to one of those portable gameboy style handhelds to get an experience closer to the actual M8.

  25. comment
    Comment #44910845

    > incredibly high build quality OP-Z was absolutely garbage build quality. It was so disappointing to bring it out of its box after a year only to discover half of the buttons stop…