Viewing profile — Jaso1024
Jaso1024
HN member- Joined
- Mon, Jul 08, 2024, 10:19 AM UTC
- HN karma
- 327
- Public activity
- 57 items
- HN profile
- View on Hacker News ↗
About Jaso1024
No profile information was provided.
Recent public activity
-
comment
Comment #47645466
Fixed some of these in the update I just pushed, will fix the rest in the next update. Any thoughts on how to scale the difficulty a bit better?
-
comment
Comment #47645450
lol, yeah, the time should be fixed though rn I think? depending on what level of difficulty you select in the racer game. The wiring is something I've been struggling with, workin…
-
comment
Comment #47645423
lol, i made them skippable earlier to day, if u refresh now it should let you skip them
-
comment
Comment #47645418
not to my knowledge, but i'd consider adding this in (i'm planning to extend to TPUs and apple silicon NPUs later, so i might just add this in aswell). what would one want the leve…
-
comment
Comment #47645403
makes sense, ill change the color a bit in the next update
-
comment
Comment #47644147
Next update has warnings about bus contention (multiple things into one node) when its an issue, and will have a proper show solution button. For level 1.1 the solution is basicall…
-
comment
Comment #47644031
oh its b/c of the contention between the outputs of the ands for the answer, u need an or gate to merge them (ill add an update w/ visual feedback for these sorts of thigns)
-
comment
Comment #47644016
yeah, I felt that when playing myself, do u think this level is not necessary given previous levels? (it would also help me if u indicated ur level of familiarity w/ the concepts s…
-
comment
Comment #47643993
good point, made an update that added difficulty levels to the minigames (handles the timer), and i'll probably move the truth tables minigame to after the user builds the truth ta…
-
comment
Comment #47643790
Thanks for all the feedback! I've fixed some of these issues (e.g., capacitor levels, switching back to prior levels upon finishing / refreshing, deletion (theres a sign when you h…
-
comment
Comment #47643715
progress is saved automatically, what issue are you encountering?
-
comment
Comment #47642972
makes sense, idk if i want to remove times altogether (i personally found it fun + i want the game to be fun for all levels of familiarity), but ill add a modal to explicitly selec…
-
comment
Comment #47642887
Time to get on zetamac (all jokes aside, it should be optional, i'll also make racer games slower + adaptive soon (today))
-
comment
Comment #47642874
Oh, the drain should only be connected to the output, not drain aswell (irl this would kill one's chip, I'll add a feature to show short-circuiting). on pmos the source should be v…
-
comment
Comment #47642837
Not at the moment unfortunately, I've actually completed a good chunk of the GPU levels, but I think ppl will need to do act 2 and 3 for it to make sense
-
comment
Comment #47642830
just pushed a fix
-
comment
Comment #47642804
Yeah, I had added it to make it compatible w/ my simulation system, just changed how I was handling the levels altogether, if it still has 3 try doing a hard refresh (Ctrl + Shift …
-
comment
Comment #47642784
lol, I hadn't seen that video before but its a good one. Na, this is the guide to comp arch that will (hopefully) end all instances of toil over documentation for any sort of proce…
-
comment
Comment #47642765
Yeah, its not mobile-ready atm, ill push an update to make it mobile-friendly in the next day or so
-
comment
Comment #47642754
lol, mb; ill make that more clear (ill also give the ability to copy things cross level and intra-level)
-
comment
Comment #47642707
fixed!
-
comment
Comment #47642700
Thanks for telling me, just pushed a fix
-
comment
Comment #47642665
oh, as in delete on the keyboard. it shoudl also work just to right click now (might need to refresh)
-
comment
Comment #47642658
I just pushed a fix for this, so it should be better now, its also optional now
-
comment
Comment #47642654
I want to fix this, could you elaborate a bit (would help even more if you pressed the copy circuit and pasted the result here)