Live data from Hacker News

Viewing profile — Jaso1024

Jaso1024

HN member
Joined
Mon, Jul 08, 2024, 10:19 AM UTC
HN karma
327
Public activity
57 items

About Jaso1024

No profile information was provided.

Recent public activity

  1. comment
    Comment #47645466

    Fixed some of these in the update I just pushed, will fix the rest in the next update. Any thoughts on how to scale the difficulty a bit better?

  2. comment
    Comment #47645450

    lol, yeah, the time should be fixed though rn I think? depending on what level of difficulty you select in the racer game. The wiring is something I've been struggling with, workin…

  3. comment
    Comment #47645423

    lol, i made them skippable earlier to day, if u refresh now it should let you skip them

  4. comment
    Comment #47645418

    not to my knowledge, but i'd consider adding this in (i'm planning to extend to TPUs and apple silicon NPUs later, so i might just add this in aswell). what would one want the leve…

  5. comment
    Comment #47645403

    makes sense, ill change the color a bit in the next update

  6. comment
    Comment #47644147

    Next update has warnings about bus contention (multiple things into one node) when its an issue, and will have a proper show solution button. For level 1.1 the solution is basicall…

  7. comment
    Comment #47644031

    oh its b/c of the contention between the outputs of the ands for the answer, u need an or gate to merge them (ill add an update w/ visual feedback for these sorts of thigns)

  8. comment
    Comment #47644016

    yeah, I felt that when playing myself, do u think this level is not necessary given previous levels? (it would also help me if u indicated ur level of familiarity w/ the concepts s…

  9. comment
    Comment #47643993

    good point, made an update that added difficulty levels to the minigames (handles the timer), and i'll probably move the truth tables minigame to after the user builds the truth ta…

  10. comment
    Comment #47643790

    Thanks for all the feedback! I've fixed some of these issues (e.g., capacitor levels, switching back to prior levels upon finishing / refreshing, deletion (theres a sign when you h…

  11. comment
    Comment #47643715

    progress is saved automatically, what issue are you encountering?

  12. comment
    Comment #47642972

    makes sense, idk if i want to remove times altogether (i personally found it fun + i want the game to be fun for all levels of familiarity), but ill add a modal to explicitly selec…

  13. comment
    Comment #47642887

    Time to get on zetamac (all jokes aside, it should be optional, i'll also make racer games slower + adaptive soon (today))

  14. comment
    Comment #47642874

    Oh, the drain should only be connected to the output, not drain aswell (irl this would kill one's chip, I'll add a feature to show short-circuiting). on pmos the source should be v…

  15. comment
    Comment #47642837

    Not at the moment unfortunately, I've actually completed a good chunk of the GPU levels, but I think ppl will need to do act 2 and 3 for it to make sense

  16. comment
    Comment #47642830

    just pushed a fix

  17. comment
    Comment #47642804

    Yeah, I had added it to make it compatible w/ my simulation system, just changed how I was handling the levels altogether, if it still has 3 try doing a hard refresh (Ctrl + Shift …

  18. comment
    Comment #47642784

    lol, I hadn't seen that video before but its a good one. Na, this is the guide to comp arch that will (hopefully) end all instances of toil over documentation for any sort of proce…

  19. comment
    Comment #47642765

    Yeah, its not mobile-ready atm, ill push an update to make it mobile-friendly in the next day or so

  20. comment
    Comment #47642754

    lol, mb; ill make that more clear (ill also give the ability to copy things cross level and intra-level)

  21. comment
  22. comment
    Comment #47642700

    Thanks for telling me, just pushed a fix

  23. comment
    Comment #47642665

    oh, as in delete on the keyboard. it shoudl also work just to right click now (might need to refresh)

  24. comment
    Comment #47642658

    I just pushed a fix for this, so it should be better now, its also optional now

  25. comment
    Comment #47642654

    I want to fix this, could you elaborate a bit (would help even more if you pressed the copy circuit and pasted the result here)