Viewing profile — Jare
Jare
HN member- Joined
- Thu, Dec 29, 2011, 9:57 PM UTC
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About Jare
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Recent public activity
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Comment #49080712
I believe that The Dark Knight Rises is pretty close to a bad movie. It does have qualities but it barely makes the cut. The rest varies a lot but outside of the more grounded ones…
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Comment #48997093
> Is this desire for AI integration actually coming from most people? Ahhh I see. That's going to change a lot across companies, teams and individuals. My particular bubble is full…
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Comment #48996357
> Why is it Slack's responsibility to help agents flourish? Technically, because if the world moves to AI-driven tools and Slack is not cooperating, it will no longer serve the wor…
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Comment #48809622
You need the right products and services. If you know what those are, then you need employees to build them. Until you figure out what those are, you are (sadly) better off with fe…
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Comment #48808798
I think Phil was pushed out by the complete failure of his strategic vision when confronted with reality. He had a vision of growth and prestige, and money would follow. I loved hi…
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Comment #48663158
> if John Carmack wants to create another breakthrough technology, he might be better off re-creating id Software’s 1995 chaos Chaos is not what made them great. It was definitely …
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Comment #48575500
I often feel that while Casey can end up saying you're an idiot, he does not believe you are, only the things you do are. And given the chance, he will happily and warmly engage wi…
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Comment #48574972
You'd have the non-NDA, core stuff in the submodule. The submodule can then be referenced by the big, driving NDA repo. And maybe another repo with a non-NDA, likely simpler "shell…
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Comment #48551279
It's speculative fiction after all.
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Comment #48532538
It recovers when having 1.1 kids per person on average does not mean making substantial sacrifices in quality of life over your entire life. Since many people will still not have k…
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Comment #48514470
Because you communicate with it using natural language and real-world references and descriptions of what you want, you use emotion and emphasis (especially when re-prompting), you…
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Comment #48510736
For every ten kill X quests you get a Mankirk's Wife quest or a Hogger and it all works out great. 80% of almost everything is filler, like our bodies are 70% just water, but it's …
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Comment #48510691
It remains to be seen how much of that social element is taken over by LLMs as well. There's already plenty of stories about people retreating into LLMs. Whatever shape and form th…
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Comment #48494098
For the record, there were constant-Z full 3D engines in the late 90s, which would find the correct axes on screen to render perspective-correct textured triangles using oblique sp…
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Comment #48465054
For floors the perspective divide is once per row, just like for walls it's once per column. The BSP may have led to some floor subdivisions, especially as it needs convex sectors.…
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Comment #48337316
[Edit] ah ok they clarify later as a performance enhancement. I think it was pretty integral to the algorithm, but ok. Wait why do they say painter's algorithm. Comanche and other …
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Comment #48327625
The business need of the games industry is making money selling games and content and ads, just like the business need of Netflix or Spotify is making money via ads and subscriptio…
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Comment #48248158
> the greatest country on earth. Hundreds of millions of people from abroad shared that belief up until 2 decades ago or so. I don't think they believe it anymore. It's been like w…
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Comment #48226255
I can't even remember the brand name because as soon as start with Ant... the next letter that comes naturally is an h. So I guess I'm safe. Oddly enough, I reach out to the Gemini…
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Comment #48033673
> Fewer people applying for patents, because the minute you apply for the patent, it's available to everybody, which means every model can train on it We know LLM companies have, f…
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Comment #47868585
This is the exact reason I remember from back in the 80's. Perform arithmetic, clear register, CF is still valid.
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Comment #47825210
Mostly because determinism is an all or nothing proposition. Either EVERYTHING in game logic is perfectly deterministic and isolated from everything else, or it pretty much as if n…
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Comment #47825135
Doom and Wolf3d and many other multiplayer games of the 90s (including some I worked on) were deterministic/lockstep and machines only needed to exchange inputs (in a deterministic…
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Comment #47825091
Typical deterministic game engines will do this, send it to every machine as part of the initial game state, and also check the seed across machines on every simulation frame (or p…