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James0x57

HN member
Joined
Mon, Sep 09, 2019, 11:45 PM UTC
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788
Public activity
61 items

About James0x57

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Recent public activity

  1. story
  2. comment
    Comment #24327283

    Wow, crazy timing! You'll love what I just posted haha I really like the sounds too - are they original and/or free to use?

  3. comment
    Comment #24327202

    A year ago I shared the first version of augmented-ui here, inspired by Deus Ex: Human Revolution, and got an awesome, really motivating response. Today I released version 2 - it's…

  4. story
  5. comment
    Comment #23930144

    wow, that's super clever. I was sitting here reading the code and didn't find a negative margin or positional property anywhere, and further, no switches to hold the state. Couldn'…

  6. comment
    Comment #23927977

    OHHH I wish the others would have been more specific other than "it doesn't work". Thank you! The way that random thing works is: 1) #randommenu:target shows the overlay (based on …

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    Comment #23927854

    This is awesome - Could you please explain how you're holding state of each box individually without checkbox:checked? It's not immediately obvious to me how that's possible or whe…

  8. comment
    Comment #23927762

    You can't (afaik) tell if it's a right-click vs left-click in HTML+CSS alone that causes the el state to change - that info is part of the JS event :)

  9. comment
    Comment #23923122

    edit: ^ previously said "with css variables to hold state" or something similar (or my wires got crossed and I saw that somewhere else) CSS variables can't be set by animations yet…

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    Comment #23922856

    lmao, I've come full circle. Excellent callout. hahaha

  11. comment
    Comment #23922660

    haha, awesome! You nailed it. It's really cool to see it being tested out in the world! Thank you for sharing!

  12. comment
    Comment #23922643

    Yes, but I didn't trust them to stay synchronized and it wasn't too difficult to generate the code for 1000 keyframes so I just did that :)

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    Comment #23922634

    the timer stops at 999 because that's what it does in the real minesweeper, you can keep playing though!

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    Comment #23922621

    I made a Binary Coded Decimal 7 Segment Display Decoder a couple days prior to starting this: https://github.com/propjockey/bcd7sdd After that blew up on twitter I tried thinking o…

  15. comment
    Comment #23922588

    Any chance you could share a screenshot? I can't test safari without owning apple products or paying for a service :( as far as I know iOS 13.4.1 should be completely compatible.. …

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    Comment #23922534

    Hmmm... do you know what version you have? It should work on iOS 11.3 and up... maybe. They might have smaller limits on the number of operations per calc()..? Can't think of anyth…

  17. comment
    Comment #23922448

    This is great! I love how there's a bit of a reward for getting past the difficult middle part of gameplay - when there's not many spots left it goes fast and you can click click c…

  18. comment
    Comment #23922134

    I would say no because the core boolean mechanic that allows CSS-Sweeper to exist cannot be inverted directly (NOT, !). In order to invert anything here, you have to start with an …

  19. comment
    Comment #23921959

    This took ~3.25 days. :) Since I'm brushing up against the limits of CSS, there's not enough room for a full year :P

  20. comment
    Comment #23921854

    haha thanks! :D

  21. comment
    Comment #23921824

    I saw that a few days before I started making this actually! https://news.ycombinator.com/item?id=23867569

  22. comment
    Comment #23921677

    It's 1.23MB of CSS & HTML - this is meant to be a stress test of the limits, lag is expected for the next several years of average-at-the-time computers!

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    Comment #23921639

    The timer itself is a CSS animation with 1000 keyframes evenly spread, that runs once for 999s (just realized it should be running for 1000s, oops!). I can't link to lines in the s…

  24. comment
    Comment #23920992

    I realize this is an absurd thing to do, but it was fun and I wanted to test the limits of CSS again so I could share the results! I linked to the README since any web devs that se…

  25. story