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HellMood

HN member
Joined
Sat, Sep 08, 2018, 9:57 PM UTC
HN karma
422
Public activity
75 items

About HellMood

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Recent public activity

  1. comment
    Comment #48618148

    For 486, no FPU, for MsDos FreeDos, WinXP Dos, DosBox-X ... i made that rather in a hurry, so right now i have a version without background but wall bouncing like the original. But…

  2. story
  3. comment
    Comment #48381234

    Those people should also definitely check out "Mariana" (2024), a 256 byte demo from the same author, using the same techniques, which was even nominated for the Meteoriks Award fo…

  4. comment
    Comment #48294481

    Howdy =) I didn't spot your analysis back then, but it's (still) spot on. A tiny addition, 0xA0000 to 0xB0000 is VGA memory when using graphics modes, so it's quite safe to write t…

  5. comment
    Comment #48266143

    It requires specific graphics card setup ( it simulates an old system) Use the provided config from here https://www.pouet.net/prod.php?which=106210 Edit: for Dosbox X

  6. comment
    Comment #48256394

    At the same event I released "Broccolori", a 32 Byte fractal for old-school PCs. https://www.pouet.net/prod.php?which=106205 Related to the Dragon Fractal, with a twist:)

  7. comment
    Comment #48256304

    Author of "wake up" here. Yes, that one reactivated me again. We thought (as size coding community) that we found every cellular automaton trick years ago, but then Plex came aroun…

  8. comment
    Comment #48256295

    Author of "wakeup" here. You would would need between 32 and 64 bytes. I have something that almost looks like one in 32 but it's not published yet ;)

  9. comment
    Comment #48177264

    "Spongy" was one of my inspirations to try something similar in 64 bytes. Of course it's not the same, but "flying through a 3D grayscale orthogonal structure" is actually possible…

  10. comment
    Comment #48176899

    I tested this on a real FreeDos based notebook and it survived ;) But seriously, on more modern systems it doesnt do anything harmful anymore, while i have read that on older syste…

  11. comment
    Comment #48176720

    "Rainy" was a 32 bytes production in a (strong!) 256byte competition "Wakeup" was a 16 bytes production in a (strong ^^) 128byte competition Sometimes, content to size ratio wins. …

  12. comment
    Comment #48176673

    In that way the title is misleading. My original "m8trix" from 2014 already did smear pseudorandom letters across the screen ( in 8 bytes, then in 7 ) https://www.pouet.net/prod.ph…

  13. comment
    Comment #48176615

    Hey, glad you like this as well. Fun fact, i had a COVOX version which even sounded better, but didnt work sometimes ... so i handed in the "slightly worse" version xD

  14. comment
    Comment #48176561

    Oh yes, that was one of my first demoscene productions :) Actually, just a few days ago, i had the chance to run a modified CGA 8086 version of this on a real old piece of hardware…

  15. comment
    Comment #48176539

    Hey, Blackle! Yeah, i agree :/ In short, for now: Manually, dozens or hundreds of them. The process was just tinkering around with CAs and sound. "What's left" is how it still soun…

  16. comment
    Comment #48176258

    It was and is still super unepxected! i created a lot of "noise" or "CA" sound intros but this one stands out. The specific spice here is how memory is initialized on "clear screen…

  17. comment
    Comment #48176142

    It kind of still is! The pure sound shouldnt even sound like that, so i have to still dig around memory configurations and initalizations (graphics card wise) to 100% explain why i…

  18. comment
    Comment #48176133

    Actually a) polymorphic asm instructions, like "add [bx+si],al" which is 0x0000 b) jumping into middle of instructions to save bytes and reuse opcodes In hundreds of tiny experimen…

  19. comment
    Comment #48176104

    TLDR: Each time step, another sierpinski triangle line is a) played on the speaker b) drawn to the screen with stepsize of 56. You can sense the motion, but not really see it, sinc…

  20. comment
    Comment #48173963

    "wake up! 16b" (Outline Demoparty, May 2026, Ommen, NL) is a 16-byte MS-DOS production that uses video memory to calculate a Sierpinski fractal and play it as audio. Video: https:/…

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  22. comment
    Comment #47716414

    Well, it would be 2^(7*8) = 72057594037927936 possible intros. Someone/something has to generate, run and evaluate them all. Theoretically it's the "halting problem" all over, to w…

  23. comment
    Comment #47687509

    Thanks :) and yes, your observations are spot on.

  24. comment
    Comment #47687494

    I ran a patched version of it on WinXP (DOS NTVDM), the sound works there! But it requires a few extra bytes to enable MIDI UART Mode first. On DosBox-X, this can simply be set in …

  25. comment
    Comment #47687113

    i second that. "Second Nature" is also my party favorite! https://www.youtube.com/watch?v=KFVxntafsXM&t=1764s