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GregorStocks

HN member
Joined
Wed, Feb 27, 2013, 6:28 PM UTC
HN karma
233
Public activity
105 items

About GregorStocks

hn@gregorstocks.com

Recent public activity

  1. comment
    Comment #47892560

    The "no longer" framing here is a bit surprising. I've been in this industry for 15 years and the whole time I've been reading comments from older engineers asserting that age disc…

  2. story
  3. comment
    Comment #47068489

    Down the road I can definitely imagine being interested in that (basically split out the "web-based replay viewer" part from the "LLM harness that I want to debug with a replay vie…

  4. comment
    Comment #47055652

    I'm focused on Constructed for now. Eventually I'd like to try stuff like sideboarding, deck selection, deckbuilding, and drafting, but I wanna get the harness to the limit of mode…

  5. comment
    Comment #47055543

    Performance is tricky to measure. Right now the best measure of performance I've got is the "blunder index", but that's currently flagging a lot of stuff that I really don't consid…

  6. comment
    Comment #47055448

    Oh, that's a good bug report - historically it was just hallucinating card effects so I made the harness throw the Oracle text for all visible cards into the context, but I bet I f…

  7. comment
    Comment #47054791

    A lot of models (including Opus) keep insisting in their reasoning traces that going first can be a bad idea for control decks, etc, which I find pretty interesting - my understand…

  8. comment
    Comment #47054729

    To be clear, that's not estimated price, it's actual price I paid across all the real games. My hope is you'll see it trend down over time as I find more ways to make the harness t…

  9. comment
    Comment #47053940

    You still need an algorithm to decide, for each game that you're simulating, what actual decisions get made. If that algorithm is dumb, then you might decide Mono-Red Burn is the b…

  10. comment
    Comment #47053885

    The anxiety is coming from the "worrier" personality. Players are combination of a model version + a small additional "personality" prompt - in this case ( https://mage-bench.com/g…

  11. comment
    Comment #47052707

    Oh, fascinating - I didn't realize they released actual replay data publicly. It doesn't look like it's quite as rich as I'd like, though - it only captures one row per turn, so I …

  12. comment
    Comment #47052357

    Yep, plus you've got to worry about the card names (unless you're giving every single card a new name like Wizards did with "Through the Omenpaths") and whether a judge thinks that…

  13. comment
    Comment #47051894

    They were trained on the entire Internet, so they've basically picked up the rules by osmosis. They're fuzzy on specific cards and optimal strategy, but they pretty much know out-o…

  14. comment
    Comment #47051828

    Well, it's hard to do it under the radar if I'm posting it on HackerNews :) I've put enough money into MTGO (and, sigh , Arena) that I don't want to roll the dice on a ban.

  15. comment
    Comment #47051722

    Yeah, the intention here is not to answer "which deck is best" - the standard of play is nowhere near high enough for that. It's meant as more of a non-saturated benchmark for diff…

  16. comment
    Comment #47051470

    My understanding of the argument for "why these clients are legal" is basically that they're just implementing the rules engine, rules aren't copyrightable, card text is rules, and…

  17. comment
    Comment #47051342

    I was really hoping I could build this on top of MTGO or Arena, just as a bot interacting with real Wizards APIs and paying the developers money. But they've got very strong "absol…

  18. comment
    Comment #47051262

    Yeah, that's why I'm using XMage for my project - it has real rules enforcement.

  19. comment
    Comment #47051242

    Well, more games would be neat, but right now it's really tightly coupled with XMage - you can ungzip the stuff in https://github.com/GregorStocks/mage-bench/tree/master/websi... i…

  20. comment
    Comment #47051145

    XMage has non-LLM-based built in AIs, just using regular old if-then logic. Getting them to play against each other with no human interaction is the first thing I built. https://ww…

  21. comment
    Comment #47051071

    I'm not aware of any good ML models for MTG. I'm just using off-the-shelf LLMs with a custom harness. It'd certainly be possible to do RLHF or something using the harness I've buil…

  22. comment
    Comment #47051021

    You might be interested in Premodern: https://premodernmagic.com/ . You can play it on regular old MTGO. FOSS Magic clients are in a legal gray area at best. My mental model is tha…

  23. comment
    Comment #47050949

    You might be looking at really old games (meaning, like, Saturday) - I've made a lot of harness improvements recently which should make the "what does this card do?" hallucinations…

  24. comment
    Comment #47050695

    My general intention is to tell them "you're playing MTG, your goal is to win, here are the tools available to you, follow whatever strategy you want" - I don't want to spoon-feed …

  25. comment
    Comment #47050672

    For the 1v1 formats (Standard, Modern, Legacy) I'm basically just using the current metagame from MTGGoldfish. For Commander they get a random precon. At some point I might want a …