Live data from Hacker News

Viewing profile — Gounemond

Gounemond

HN member
Joined
Mon, Apr 20, 2015, 12:07 PM UTC
HN karma
7
Public activity
10 items

About Gounemond

Fabio Mosca Founder and CTO of AnotheReality, a game and software development studio for immersive technologies (VR-AR-MR. Deeply interested in Augmented and Virtual reality, artificial intelligence, videogames / gamification.

Recent public activity

  1. comment
    Comment #27035545

    AnotheReality (www.anothereality.io) | Backend and Frontend/Creative Developers | Milan, Italy | ONSITE or REMOTE (freelancing) | Full time AnotheReality is an italian startup work…

  2. comment
    Comment #24406360

    AnotheReality | Milan, Italy | Mid-Senior Game Developer / XR Developer (Unity) & more | On-Site | https://www.anothereality.io/ We're a VR/AR development studio founded in 2016 ba…

  3. comment
    Comment #18751543

    I think this is a common point for all of those kind of games (let's say action games, I could be Super Mario, an FPS multiplayer game or DDR), where you can have fun just with "re…

  4. comment
    Comment #17713836

    AnotheReality | Milan, Italy | Unreal Engine Developer | Full-time | Onsite AnotheReality is a small startup with the goal to spread Virtual / Mixed reality technologies leveraging…

  5. comment
    Comment #10214168

    I read through a page / event in my local zone, and someone talked just about free offer (including like, meal, offering a drink). So, nothing set in stone about fees right now

  6. comment
    Comment #10148313

    If you're good with computer graphics and programming, you're halfway done for doing your first demos / experiments :) If you have an OculusRift, I think that's probably the easier…

  7. comment
    Comment #9453228

    Hello there! First of all, I really appreciated your article. I'm not really into this world (yet), but I think you have been able to underline differences between the two accelera…

  8. comment
    Comment #9413461

    Don't be tricked by that "area". I admit I haven't tried it but, from my experience with the Oculus, you will barely able to see that nose (unless you actually try to look at it, l…

  9. comment
    Comment #9413036

    Sickness comes from two places: how the "game" is made, and how much are you resilient against sickness. For instance, when I tried DK1 for the first time, I was able to test many …

  10. comment
    Comment #9412724

    That just comes as a % related on how much (average) time people played the same game with and without the nose. 13.5 percent refers to those ~90 seconds added playtime. This means…