Viewing profile — GenericCanadian
GenericCanadian
HN member- Joined
- Thu, Jul 07, 2022, 7:46 PM UTC
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About GenericCanadian
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Recent public activity
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Comment #48603089
Tainted coders has been fully updated to 0.19: https://taintedcoders.com/ Check out the new Bevy Scene Notation: https://taintedcoders.com/bevy/bsn
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Comment #47734957
I think ECS is a new enough architecture that the patterns are still very much folk lore. I think a lot of the way I try and structure my Bevy apps comes down to trying to separate…
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Comment #47734935
I think Chris Biscardi has some paid resources that involve Bevy at https://www.rustadventure.dev/pricing they might be referring to. He's also got plenty of free resources which I…
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Comment #47734922
Very much agreed and appreciated. I've added an explanation to the top of the homepage.
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Comment #46608937
Good learning resources for those curious: - https://taintedcoders.com/ (I'm the author) - https://bevy.org/learn/book/intro/ - https://www.youtube.com/@chrisbiscardi - https://www…
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Comment #45430619
All guides on https://taintedcoders.com/ have been updated to 0.17. Congrats to everyone on the release
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Comment #43552112
I found using partials between projects to be a headache. I wanted a way to standardize my UI for accessibility across all projects and not have to re-implement the same standards …
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Comment #43552047
Slots are pretty easy in Phlex. Have a look at the README in the repo I linked for an idea. I just create `with_column` or `with_header` methods that take a block and store it. To …
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Comment #43550757
Phlex is an amazing project. Makes frontend fun again. I've built my own UI library using DaisyUI and Tailwindcss that we use in all our Rails projects: https://github.com/inhouse-…
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Comment #42922713
As someone who's worked with Ruby for 12 years here are some insights: Ruby makes message passing first class. That just changes how you think about programs. In exchange you give …
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Comment #42520618
I would suggest taking a look at Phlex ( https://www.phlex.fun/ ). This kind of ruby maximalism is very pleasing to the dev process. For the interaction I'm using hotwire and stimu…
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Comment #42190317
I wrote https://taintedcoders.com/ for anyone looking for an introduction to Rust game development with Bevy. Bevy is still early, but the sweet spot right now is simulations. It's…
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Comment #41878144
Sounds a lot like what Wolfram is working on with categorizing cellular automota. Strikes me that a lot of his work is very biological in its search for axioms from experimentation…
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Comment #41269827
I wrote this in Crystal lang to learn more about it and the language: https://github.com/nolantait/disruptor.cr There is a Ruby version that is also very readable: https://github.c…
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Comment #39855733
Author of https://taintedcoders.com/ here. Thanks for the mention. I hope to one day be a "consistently up to date" resource :p. Bevy is the first game engine that made me feel the…
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Comment #39551045
I also wrote an LMAX Disruptor in Crystal: https://github.com/nolantait/disruptor.cr Here is one in Ruby: https://github.com/ileitch/disruptor Both languages are quite readable and…
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Comment #39520155
I wrote a guide on the Bevy plugin for Rust which you can read here: https://taintedcoders.com/bevy/rapier/ An interesting alternative in the Bevy space is Bevy XPBD which I also w…