Viewing profile — Farer
Farer
HN member- Joined
- Mon, Sep 30, 2024, 2:15 AM UTC
- HN karma
- 25
- Public activity
- 77 items
- HN profile
- View on Hacker News ↗
About Farer
Recent public activity
- story
-
comment
Comment #44001257
So interesting ! I made custom pathfinding solution before. How about considering my project too ? https://github.com/Farer/bw_path_finding
-
comment
Comment #43530491
I really dislike extreme views. 0 or 1. This is a concept that only fits the Digital world. The world we live in is analog. Although we call the world we live in a 'Digital World,'…
-
comment
Comment #43408276
"The end of tuning is stock." https://news.ycombinator.com/item?id=41910736
- story
- story
- story
- story
-
comment
Comment #42640617
Yes, I was a huge fan of Ultima 7, 9 and Online. I remember that incredible sense of freedom gave me a kind of liberation(?). It’s an honor to be able to have this conversation wit…
-
comment
Comment #42633889
Oh, thank you. I'll have to take a look at the source code as well.
-
comment
Comment #42633837
Oh~ This is very similar to the concept I was thinking of. I don't really like the idea of exploring strictly in a clockwise direction, though. Thank you for the information!
-
comment
Comment #42632630
I’ve reviewed the source code. It seems like starting with clear and accurate information about the obstacles could be an issue. Also, if the obstacles become very large, preproces…
-
comment
Comment #42630980
Oh, I saw that blog too. It helped me a lot to be inspired. What I mean by "performance" is that I want to minimize preprocessing, and I want to minimize the amount of computation …
-
comment
Comment #42630749
Yeah, I thought about that too, but I'm also trying to keep pre-processing work as light as possible.
-
comment
Comment #42630723
The algorithm for finding detour points is as follows. In fact, I’ve improved it a bit through research: 1. Detect a collision with an obstacle on the straight path connecting the …
-
comment
Comment #42630702
Oh~ That’s awesome! I’ll start analyzing the source code! Thank you!
-
comment
Comment #42630688
Oh! That’s exactly correct! It seems I didn’t explain it clearly enough. As you mentioned, *"the goal is to find a decently short path, not necessarily the shortest one."* That’s a…
-
comment
Comment #42630673
Thank you so much for providing an example related to the project! The example you mentioned might need to be delegated to the wolf’s *lifestyle logic*. For more thoughts on this, …
-
comment
Comment #42630648
Yes, I’m also trying to explore as many options as possible. However, I do have a strong desire to minimize preprocessing as much as I can.
-
comment
Comment #42630640
Oh, as expected, A* couldn't be fully utilized on older hardware. I can totally relate, as I’m running my server on a Mini PC with an *N100 CPU* right now. Hearing stories about th…
-
comment
Comment #42630624
A* and JPS seem a bit different from the direction I’m aiming for.
-
comment
Comment #42630619
Wow~ You’re one of the developers of Ultima, a game I truly loved! The concept of using "highways" is really fascinating! However, in my project, everything is in plain view for ev…
-
comment
Comment #42630604
Oh~ This is definitely worth referencing as well. Thank you for the information!
-
comment
Comment #42630560
Oh! This seems like something even AIs haven’t suggested before. The fact that it attempts paths in real-time without preprocessing is what I like the most! I definitely need to re…
-
comment
Comment #42630544
@wormlord Yes, as you mentioned, the fact that "it’s not guaranteed to always find a solution" is perfectly fine for me. That’s because it feels more natural. Moreover, since my go…