Viewing profile — ExUtumno
ExUtumno
HN member- Joined
- Wed, Aug 10, 2016, 2:54 PM UTC
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- 530
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- 28 items
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About ExUtumno
Recent public activity
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Comment #31594773
Author here, I'll try to answer questions/comments in this post!
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Comment #31594743
Thanks for reposting, I don't mind.
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Comment #31594738
Thanks! I would have probably never known about Markov algorithms if I were not taught them in 8th grade =)
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Comment #31594694
Thank you! For MarkovJunior, the recent projects that were impactful the most were Imagegram by Guilherme S. Tows [1] and Daniel Ritchie's dissertation [2] about PPLs for procgen. …
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Comment #12623761
At first I thought that my methods don't offer anything new to text generation besides the Markov chain, but several people already proposed ideas that sound sensible, so let me kn…
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Comment #12619450
Most of the examples in the repo have those NxN all one color patches. Or, without (C2) the algorithm would have generated completely empty integrated circuits, or completely grass…
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Comment #12619272
There are special approaches to generating music. The best for ratio of quality/complexity that I know of are Markov constraints https://www.youtube.com/watch?v=buXqNqBFd6E and Wav…
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Comment #12618335
In overlapping models we store probabilities for NxN blocks of colors/tiles. In non-overlapping models we store probabilities for individual colors/tiles.
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Comment #12618281
Yes, (C1) is a constraint problem. But we also want to satisfy (C2) as close as possible, otherwise we could have just colored some outputs in a single color.
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Comment #12618110
A very good question! The opposite of it is also important, can we follow some heuristics while creating tilesets to minimize contradiction rates, but not making tilesets easy? I d…
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Comment #12615288
We need to interpret those coefficients somehow. Real coefficients can be interpreted as mixing of colors, but for complex ones I don't see a good interpretation.
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Comment #12615245
I'm not experienced with the license law, but people told me that it's better to have license text in source files themselves, because I have samples in the repo that I have no ide…
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Comment #12615221
I wonder too =). But it'll run like forever on a high res image. For high res image you want to use something like texture synthesis, see my reply to fitzwatermellow for more.
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Comment #12615197
If you use overlapping model (there are 2 models in the repo) with 1xN patterns, it would be a the same as (N-1)th order Markov chain.
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Comment #12615160
What do you mean by "code can be constructed with graphs"?
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Comment #12615125
So basically make a not-easy tileset with the shapes of Penrose tiles. Yes, this could be interesting.
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Comment #12615062
Thanks, I'll look into it.
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Comment #12615054
About harder and easier to satisfy, the question of how the rate at which the algorithm runs into contradictions depends on the input is not easy at all. There is no simple correla…
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Comment #12613969
Thanks! Yeah, you a right, I'll upload slower gifs. Right now youtube video has the slowest speed, in fact it has segments with no frame-skipping at all: https://youtu.be/DOQTr2Xml…
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Comment #12613940
Well, right now it is not fast at all. :) But I plan to think about the problem of generating pixel shaders form examples in the future.
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Comment #12613889
Thanks! No, not really. ConvChain though is related to symmetry breaking, the same way as MCMC simulation of the Ising model is https://github.com/mxgmn/ConvChain
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Comment #12613732
Thanks! I'm not sure, but I think that Penrose tilesets are what I call "easy": you can't run into a situation where you can't place a new tile. It would be great if someone here c…
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Comment #12613519
PatchMatch is an algorithm to quickly... match similar patches in an image, it is used in a lot of texture synthesis algos. See my answer to fitzwatermellow for the difference betw…
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Comment #12613469
I doubt it, because music is 1-dimensional and for 1-dimensional arrays WFC is just a Markov chain.