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EricHaptics

HN member
Joined
Sat, Nov 05, 2022, 4:45 AM UTC
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Public activity
12 items

About EricHaptics

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Recent public activity

  1. comment
    Comment #37587778

    I’ll be interested how they will implement the interactions framework with hands and eye gaze at that price point. Meta’s hand / eye interaction stack is not great after several ye…

  2. comment
    Comment #34798495

    Funniest comment I read in a while

  3. comment
    Comment #34017730

    Yes 1 micron at 150 Hz can be felt. Can’t at 10 Hz. It is the usual stuff. Check out the work of Vincent Hayward on cantilevers and piezo.

  4. comment
    Comment #33986487

    Ok, I read the article. I was not able to locate the frequency response profile of the actuator, which is what really counts. Rapid moving sensations are really not an issue in tod…

  5. comment
    Comment #33986317

    Sure. Perceptual modes are specific mechanical stimuli we learned to recognize as specific sensations. Some of them are: stiffness which is skin indentation and tendons strain in f…

  6. comment
    Comment #33980501

    Nothing new under the sun. The innovation everyone is waiting in haptics is on the actuator side. The patches are vibrating, but humans perceive static and low frequency forces mos…

  7. comment
    Comment #33479130

    Thanks! I wrote few of these algorithms myself for some other products. There is always a trade off between fidelity and immersive feeling because the basses were not meant to be u…

  8. comment
    Comment #33478738

    I don’t know the strap 3, never tested. For the buttkicker the real issue is the chair itself. It filters a ton of stuff and rattles. A good experience are the Dbox chairs, the pro…

  9. comment
    Comment #33478576

    All these products are cool, the only issue is that they usually apply dsp to the sound and distort the output to enhance the haptics experience. If he is looking to get the bass f…

  10. comment
    Comment #33478566

    No idea, worst case scenario the stator comes out and you find your limit :) The key is to mount them properly on the body to maximize mechanical coupling. You don’t need a lot of …

  11. comment
    Comment #33478497

    Quite easy to build. The problem is to get ahold of the parts. Get a well know console controller, take out the two actuators and mount them in any other form factors you like. You…

  12. comment
    Comment #33478076

    This is fun, I do haptics for a living and I would have never expected to have something to say here. The way around the seat shaking problem is to use wideband vibrotactile actuat…