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DaveSapien

HN member
Joined
Tue, Feb 21, 2012, 10:24 AM UTC
HN karma
562
Public activity
207 items

About DaveSapien

I am Dave Sapien.

A game designer, developer, and consultant.

I run a micro studio, consulting on solving technical and design problems for other game studios. Offering game design solutions, inspirations, and engineering support on any c++ based or Unity based projects.

My latest game Kanso:

iOS https://apps.apple.com/app/id1384257762

Steam https://store.steampowered.com/app/1454650/Kanso/

My latest educational paint mixing colouring book:

iOS(iPad only) https://apps.apple.com/app/id1617993769

Recent public activity

  1. comment
    Comment #41719232

    A life time ago I was a ceramicist among other art things. And one thing I love todo was a Seaweed firing. I would say its easier than his method, but i can see his to be more conv…

  2. comment
    Comment #41510625

    They had me at the loading sounds. I often crack open my ZXPlecturm app to play those wonderful loading sounds. Chills.

  3. comment
    Comment #38852653

    This was way more fun than it should be. Wonderful! Reminds me of Linelight on Steam and my game Kanso, both have 1D game mechanics (but with 2D visuals).

  4. comment
    Comment #36056438

    This has convinced me to add prepossessed fill areas on my kids colouring book for iOS. (no IAP, subscription, no ads, etc, like the general sentiment here) Been thinking about thi…

  5. comment
    Comment #34120287

    Yeah absolutely, early morning memories of better times.

  6. comment
    Comment #32877902

    Thank you! Likewise! I'm not too bothered about Steam's discoverability, its at least honest(ish) about it. The more reviews and sales you get the more its pushed...as far as I can…

  7. comment
    Comment #32876690

    I'm also a solo game dev with a recently released game. All this is really spot on with my experience. It just not clear if the author hired an artist or he just recommends it...it…

  8. comment
    Comment #31634735

    That has been my impression of the company's games, but only an impression as I don't play their games. I might check out this new mobile game for study though.

  9. comment
    Comment #31634715

    Yes. No, each industry has its special flavour of abhorrent behaviour. I'm not 'taring' the entire industry at all. Indeed I said, "vast number of honourable people in the industry…

  10. comment
    Comment #31629947

    There will be, for sure, lives ruined because of this game's predatory practices. It really sickens me. To quote myself from a previous thread: "If you could hear the contempt that…

  11. comment
    Comment #31597061

    Here here.

  12. comment
    Comment #31592384

    Just came here to say congratulations! Releasing a game is a real accomplishment and you should be very proud. Well done!!!

  13. comment
    Comment #31159109

    No problem, glad to help!

  14. comment
    Comment #31158224

    Realised that was a bit snarky of a comment, I'm using a a modified version of Cocos2dx .v4. It took way longer to create than if I was using Unity, but its a great solution for a …

  15. comment
    Comment #31153339

    A computer for the most part. Xcode, I use Xcode for the most part and visual studio for the Steam version.

  16. comment
    Comment #31153323

    Yeah sure thing, this is Kanso on iOS (its also on Steam) https://apps.apple.com/app/id1384257762

  17. comment
    Comment #31153316

    Total remakes from basically scratch. I've settled on rolling with c++ with no(minimal) external dependancies as the best solution...still using Unity for some projects, its just s…

  18. comment
    Comment #31137983

    Yeah, spread that over 20 games/apps. It can really mount up, I can think of other indie game dev's that only publish on iOS that their games are now forever lost. It's a real cult…

  19. comment
    Comment #31137945

    If only it where only that simple. There are many dependancies that require some kind of reimplementation, it's a pain. I have made things easier (in the long run) with my last gam…

  20. comment
    Comment #31137909

    Some, most of them not.

  21. comment
    Comment #31137907

    You are spot on, but that might even be the best case scenario. Thing can quickly turn south and cost quite a bit of time.

  22. comment
    Comment #31137885

    Zero, just my time. And the cost of fixing all the problems with new versions of Xcode, Unity, and whatever else was used and has now changed. It can become quite the rabbit hole, …

  23. comment
    Comment #31137367

    This has happened to me also (indie game dev) a few years ago. The number is about 20 or so games that have been removed by Apple because they hadn't been updated in two years. The…

  24. comment
    Comment #31133892

    oh yeah!! " loading sounds with your own mouth " I feel thats a video or it didn't happen moment.

  25. comment
    Comment #31132831

    Damn, I forgot it was the 40th anniversary today! The ZX Spectrum was my first computer and I was a bit too young to write any software for it sadly, but it was my second (TV Pong …