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DannyWebbie

HN member
Joined
Mon, Jul 10, 2023, 9:09 AM UTC
HN karma
7
Public activity
8 items

About DannyWebbie

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Recent public activity

  1. comment
    Comment #47398044

    Afaik Vanguard (Anticheat of League of Legends, Valorant, other Riot Games titles) requires secure boot. This is pretty quickly getting to where mobile phones are today when it com…

  2. comment
    Comment #40358986

    Primary IDE for Unity and Unreal. Microsoft has been extending beyond Microsoft platforms, so I imagine a decent chunk of Visual Studio use is for cross-platform development.

  3. comment
    Comment #40175574

    It was changed to being able to keep the old license if you don't upgrade to Unity 6 or beyond. They added 2.5% revenue share as an option to the flat runtime fee to make sure you …

  4. comment
    Comment #39884923

    ZFS misconfiguration IIRC. My understanding is that they are knowingly keeping the raw project files of finished projects on a relatively weak setup because they don't believe the …

  5. comment
    Comment #38590143

    Unity is leaving quite a bit on the table by not being on a modern version of .NET. Unity's C++ side seems to have (or had) assumptions about the garbage collection. Progress and c…

  6. comment
    Comment #37838995

    Curious looking new setting in Unity alpha seems to suggest that swappable physics engines for GameObjects might be coming.[0] Swapping physics engines for Unity's ECS world should…

  7. comment
    Comment #37776429

    Maybe, but Godot does particularly poorly in this area. Unity can go below 3MB out of the box and that is with bunch of engine systems in use. https://github.com/JohannesDeml/Unity…

  8. comment
    Comment #36663855

    Unity can hit below 3MB[0]. Afaik Godot builds are a bit larger due to limited code stripping and builds not being compressed out of the box. [0] https://github.com/JohannesDeml/Un…