Viewing profile — DannyWebbie
DannyWebbie
HN member- Joined
- Mon, Jul 10, 2023, 9:09 AM UTC
- HN karma
- 7
- Public activity
- 8 items
- HN profile
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About DannyWebbie
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Recent public activity
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Comment #47398044
Afaik Vanguard (Anticheat of League of Legends, Valorant, other Riot Games titles) requires secure boot. This is pretty quickly getting to where mobile phones are today when it com…
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Comment #40358986
Primary IDE for Unity and Unreal. Microsoft has been extending beyond Microsoft platforms, so I imagine a decent chunk of Visual Studio use is for cross-platform development.
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Comment #40175574
It was changed to being able to keep the old license if you don't upgrade to Unity 6 or beyond. They added 2.5% revenue share as an option to the flat runtime fee to make sure you …
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Comment #39884923
ZFS misconfiguration IIRC. My understanding is that they are knowingly keeping the raw project files of finished projects on a relatively weak setup because they don't believe the …
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Comment #38590143
Unity is leaving quite a bit on the table by not being on a modern version of .NET. Unity's C++ side seems to have (or had) assumptions about the garbage collection. Progress and c…
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Comment #37838995
Curious looking new setting in Unity alpha seems to suggest that swappable physics engines for GameObjects might be coming.[0] Swapping physics engines for Unity's ECS world should…
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Comment #37776429
Maybe, but Godot does particularly poorly in this area. Unity can go below 3MB out of the box and that is with bunch of engine systems in use. https://github.com/JohannesDeml/Unity…
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Comment #36663855
Unity can hit below 3MB[0]. Afaik Godot builds are a bit larger due to limited code stripping and builds not being compressed out of the box. [0] https://github.com/JohannesDeml/Un…