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DLudwig

HN member
Joined
Tue, May 24, 2016, 4:13 PM UTC
HN karma
19
Public activity
11 items

About DLudwig

https://twitter.com/DavidLudwig

Recent public activity

  1. story
  2. comment
    Comment #17287799

    I'd like to see a reasonably-standard C++ API specification for at least a few graphics-related things (and perhaps more over time), but am not sure if writing a graphics API with …

  3. comment
    Comment #17287565

    I agree that having a standard with a common subset of widely-used features would be of value, however, I'm suspicious of the claim that it could cover "95% of use cases". Are ther…

  4. comment
    Comment #17287420

    The authors of the recent, P0267 C++ graphics paper (aka "io2d"; latest revisions getting posted to https://github.com/mikebmcl/io2dts/tree/master/papers ), as far as I've seen (on…

  5. comment
    Comment #17286894

    SDL2's render API can use GPU acceleration, however its feature set is rather limited. This is plenty for many, however is incomplete for others. I've heard its feature set be refe…

  6. comment
    Comment #16495497

    ... and LibSDL 2.0.8 is now released (with the aforementioned Vulkan improvements)! Further details at https://discourse.libsdl.org/t/sdl-2-0-8-released/23957

  7. comment
    Comment #16477896

    It looks like the next version of LibSDL, 2.0.8, will support it to some degree, as of a commit from a few days ago: https://hg.libsdl.org/SDL/rev/d97ab6d12404 For reference, LibSD…

  8. comment
    Comment #15696239

    A suggestion: wrap the bulk of content in platform-specific .cpp files, with pre-processor guards that'll check for platform. This should allow the library to be imported into othe…

  9. comment
    Comment #14503767

    I believe the thought was that, for many languages, there is an additional, standard runtime, which is not always remove-able from the language itself, which may not always be of a…

  10. comment
    Comment #14089206

    Is Nidium being used in any real applications (or games)? Are the needs of specific applications (or games!) influencing the feature set of Nidium?

  11. comment
    Comment #13595721

    But to what degree might this 'meta-API' be different than WebGPU/JS? Might this effort effectively end up creating two, new APIs, each with different vocabularies (one for JS, ano…