Viewing profile — DLudwig
DLudwig
HN member- Joined
- Tue, May 24, 2016, 4:13 PM UTC
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- 19
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- 11 items
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About DLudwig
Recent public activity
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Comment #17287799
I'd like to see a reasonably-standard C++ API specification for at least a few graphics-related things (and perhaps more over time), but am not sure if writing a graphics API with …
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Comment #17287565
I agree that having a standard with a common subset of widely-used features would be of value, however, I'm suspicious of the claim that it could cover "95% of use cases". Are ther…
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Comment #17287420
The authors of the recent, P0267 C++ graphics paper (aka "io2d"; latest revisions getting posted to https://github.com/mikebmcl/io2dts/tree/master/papers ), as far as I've seen (on…
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Comment #17286894
SDL2's render API can use GPU acceleration, however its feature set is rather limited. This is plenty for many, however is incomplete for others. I've heard its feature set be refe…
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Comment #16495497
... and LibSDL 2.0.8 is now released (with the aforementioned Vulkan improvements)! Further details at https://discourse.libsdl.org/t/sdl-2-0-8-released/23957
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Comment #16477896
It looks like the next version of LibSDL, 2.0.8, will support it to some degree, as of a commit from a few days ago: https://hg.libsdl.org/SDL/rev/d97ab6d12404 For reference, LibSD…
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Comment #15696239
A suggestion: wrap the bulk of content in platform-specific .cpp files, with pre-processor guards that'll check for platform. This should allow the library to be imported into othe…
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Comment #14503767
I believe the thought was that, for many languages, there is an additional, standard runtime, which is not always remove-able from the language itself, which may not always be of a…
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Comment #14089206
Is Nidium being used in any real applications (or games)? Are the needs of specific applications (or games!) influencing the feature set of Nidium?
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Comment #13595721
But to what degree might this 'meta-API' be different than WebGPU/JS? Might this effort effectively end up creating two, new APIs, each with different vocabularies (one for JS, ano…