Viewing profile — CoryOndrejka
CoryOndrejka
HN member- Joined
- Sun, Jan 18, 2009, 3:45 PM UTC
- HN karma
- 1,983
- Public activity
- 202 items
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About CoryOndrejka
Recent public activity
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Comment #47756568
Combine every attack being a social engineering attack plus foundational model hacking-fu and we're in a shocking interesting place. Identity itself becomes a pretty interesting op…
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Comment #47730022
> in fact in one of Jeff Barr's AWS user meetups in Second Life There's so much about that phrase that makes me smile. Easy to forget that Second Life was also one of the earliest …
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Comment #47567845
The whole “wheelie to jump cars” but “wheelie require touch on analog stick” is a mechanic I’m shocked other action race games never copied. So much fun to press your luck.
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Comment #47565081
According to a sticky note somehow still stuck to RR64 box, the unlcok everything code is (from the main screen): Control Up, Control Up, Left Trigger, Control Down, Z Trigger, Lef…
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Comment #47564936
Yeah, afaik we all faked it in different ways or decided the almost working setting was good enough.
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Comment #47564917
Yeah, so that was what we were in theory "porting." Except that RR3D was streaming off of CD, so they had near infinite disk storage, where we needed to fit in a cartridge. Also --…
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Comment #47558757
We were subleasing from 3Dfx at the time, working on JetMoto, RR64, and Nuke Strike at the same time. It was old school game development — dumb hours, too much coffee, grabbing tub…
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Comment #47558731
Well, in deeply technical terms, it didn’t work at all and just had like one setting that almost worked. The hardware engineers working on the ASIC tried to slam it in at the last …
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Comment #47558713
The THQ testers figured out you could launch bikes out to the sailboats, too
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Comment #47558707
Thank you! We had an absolute blast building it and we just kept playing it. I need to look up the full unlock cheat code.
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Comment #47558703
Thank you! I’m cracking up because that’s something we all did while building it, too. It’s part of how the insanity bikes ended up so hilariously overpowered.
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Comment #47556237
Very cool. In 1998 (oof) we built Road Rash 64 which was accidentally open world -- even though you had race on a particular road, with a start and finish line, you could drive any…
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Comment #26563619
Related to separate paper on using a different method for linear equation solving from a few weeks ago https://www.quantamagazine.org/new-algorithm-breaks-speed-li... seems likely …
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Comment #25265610
Fun article, great style. Couldn’t equality and lte be done more simply with a cross multiply?
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Comment #19583111
Oh, memories. We built a custom arcade board based on SLI Voodoo1, mips r5k, and custom jpeg decompression in hardware to do Magic the Gathering: Armageddon. https://youtu.be/cci5l…
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Comment #19177549
Flying Cloud is a wonderful innovation story that connects to the larger story of Matthew Maury, who used US Navy datasets to transform how ships navigated. Gave a talk about this …
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Comment #12697492
My dad was project photogrammetrist on Corona when he worked at Itek in the 60s. Lots of stories around focus and aiming challenges, since Corona was used to build maps of inaccess…
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Comment #2148565
Running under VMware skewed the first results. We have been hustling to get the code to version 0.1 and I didn't get a comparable test PC in time. We will be rerunning all the benc…
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