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Viewing profile — CoryOndrejka

CoryOndrejka

HN member
Joined
Sun, Jan 18, 2009, 3:45 PM UTC
HN karma
1,983
Public activity
202 items

About CoryOndrejka

http://cory.news

Recent public activity

  1. comment
    Comment #47756568

    Combine every attack being a social engineering attack plus foundational model hacking-fu and we're in a shocking interesting place. Identity itself becomes a pretty interesting op…

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    Comment #47730022

    > in fact in one of Jeff Barr's AWS user meetups in Second Life There's so much about that phrase that makes me smile. Easy to forget that Second Life was also one of the earliest …

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    Comment #47567845

    The whole “wheelie to jump cars” but “wheelie require touch on analog stick” is a mechanic I’m shocked other action race games never copied. So much fun to press your luck.

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    Comment #47565081

    According to a sticky note somehow still stuck to RR64 box, the unlcok everything code is (from the main screen): Control Up, Control Up, Left Trigger, Control Down, Z Trigger, Lef…

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    Comment #47564936

    Yeah, afaik we all faked it in different ways or decided the almost working setting was good enough.

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    Comment #47564917

    Yeah, so that was what we were in theory "porting." Except that RR3D was streaming off of CD, so they had near infinite disk storage, where we needed to fit in a cartridge. Also --…

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    Comment #47558757

    We were subleasing from 3Dfx at the time, working on JetMoto, RR64, and Nuke Strike at the same time. It was old school game development — dumb hours, too much coffee, grabbing tub…

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    Comment #47558731

    Well, in deeply technical terms, it didn’t work at all and just had like one setting that almost worked. The hardware engineers working on the ASIC tried to slam it in at the last …

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    Comment #47558713

    The THQ testers figured out you could launch bikes out to the sailboats, too

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    Comment #47558707

    Thank you! We had an absolute blast building it and we just kept playing it. I need to look up the full unlock cheat code.

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    Comment #47558703

    Thank you! I’m cracking up because that’s something we all did while building it, too. It’s part of how the insanity bikes ended up so hilariously overpowered.

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    Comment #47556237

    Very cool. In 1998 (oof) we built Road Rash 64 which was accidentally open world -- even though you had race on a particular road, with a start and finish line, you could drive any…

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    Comment #26563619

    Related to separate paper on using a different method for linear equation solving from a few weeks ago https://www.quantamagazine.org/new-algorithm-breaks-speed-li... seems likely …

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    Comment #25265610

    Fun article, great style. Couldn’t equality and lte be done more simply with a cross multiply?

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    Comment #19583111

    Oh, memories. We built a custom arcade board based on SLI Voodoo1, mips r5k, and custom jpeg decompression in hardware to do Magic the Gathering: Armageddon. https://youtu.be/cci5l…

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    Comment #19177549

    Flying Cloud is a wonderful innovation story that connects to the larger story of Matthew Maury, who used US Navy datasets to transform how ships navigated. Gave a talk about this …

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    Comment #12697492

    My dad was project photogrammetrist on Corona when he worked at Itek in the 60s. Lots of stories around focus and aiming challenges, since Corona was used to build maps of inaccess…

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  23. comment
    Comment #2148565

    Running under VMware skewed the first results. We have been hustling to get the code to version 0.1 and I didn't get a comparable test PC in time. We will be rerunning all the benc…

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