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Chio

HN member
Joined
Sat, May 20, 2017, 9:52 PM UTC
HN karma
36
Public activity
12 items

About Chio

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Recent public activity

  1. comment
    Comment #44276703

    I can't share pricing details since they are confidential but if you just want to play with MIP you don't need to buy one of the big three (XPRESS, Gurobi, CPLEX) which are all ver…

  2. comment
    Comment #42992201

    We kind-of have that in DeepSeek-R1-zero [1], but it has problem. From the original authors: > With RL, DeepSeek-R1-Zero naturally emerged with numerous powerful and interesting re…

  3. comment
    Comment #39707671

    From a quick survey of the implementation probably not very well since, for example, it is using dynamic dispatching for all distance calculations and there are a lot of allocation…

  4. comment
    Comment #38917756

    This is true, but there is HiGHS [1] which is "good enough" to use for a lot of real problems (though the commercial solvers are still better). [1] https://highs.dev/

  5. comment
    Comment #38826820

    Happy new year! Committed to making this new year my, and your, best year so far! Thanks for being a great community.

  6. comment
    Comment #31945622

    The "autofree" memory management [1] seems quite interesting, and a very cool mixture between garbage collection with static memory management. Has been there been any seminar / co…

  7. comment
    Comment #31873906

    This is an interesting lawsuit as it is a *company* seeking damages due to DMCA abuse by a third party, and my understanding is that this is very widespread (no source sorry). Is a…

  8. comment
    Comment #31741372

    I don't believe this is how it is actually implemented in _most_ companies. Where I work every PR must have a linked story / bug / etc but anyone has the rights to create a story s…

  9. comment
    Comment #31680464

    I've taken the opposite approach a lot of times. So instead of asking what you can add you might want to look at what apps / bookmarks that you can remove. Do you need a link to th…

  10. comment
    Comment #31641898

    This reminds me of an old paper [1] that discuss the performance characteristics of different array layouts for searching in particular. The conclusion is heavily based on the numb…

  11. comment
    Comment #31641665

    I agree wholeheartedly on your points regarding async, which is a topic I've tried to avoid so far in all of my Rust projects because of all the reasons you've already raised above…

  12. comment
    Comment #31641270

    To add my own few cents to this very common discussion Rust is hard is the same way that most programming languages that rely "non-standard" paradigms are hard because they challen…