Viewing profile — Chio
Chio
HN member- Joined
- Sat, May 20, 2017, 9:52 PM UTC
- HN karma
- 36
- Public activity
- 12 items
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About Chio
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Recent public activity
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Comment #44276703
I can't share pricing details since they are confidential but if you just want to play with MIP you don't need to buy one of the big three (XPRESS, Gurobi, CPLEX) which are all ver…
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Comment #42992201
We kind-of have that in DeepSeek-R1-zero [1], but it has problem. From the original authors: > With RL, DeepSeek-R1-Zero naturally emerged with numerous powerful and interesting re…
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Comment #39707671
From a quick survey of the implementation probably not very well since, for example, it is using dynamic dispatching for all distance calculations and there are a lot of allocation…
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Comment #38917756
This is true, but there is HiGHS [1] which is "good enough" to use for a lot of real problems (though the commercial solvers are still better). [1] https://highs.dev/
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Comment #38826820
Happy new year! Committed to making this new year my, and your, best year so far! Thanks for being a great community.
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Comment #31945622
The "autofree" memory management [1] seems quite interesting, and a very cool mixture between garbage collection with static memory management. Has been there been any seminar / co…
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Comment #31873906
This is an interesting lawsuit as it is a *company* seeking damages due to DMCA abuse by a third party, and my understanding is that this is very widespread (no source sorry). Is a…
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Comment #31741372
I don't believe this is how it is actually implemented in _most_ companies. Where I work every PR must have a linked story / bug / etc but anyone has the rights to create a story s…
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Comment #31680464
I've taken the opposite approach a lot of times. So instead of asking what you can add you might want to look at what apps / bookmarks that you can remove. Do you need a link to th…
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Comment #31641898
This reminds me of an old paper [1] that discuss the performance characteristics of different array layouts for searching in particular. The conclusion is heavily based on the numb…
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Comment #31641665
I agree wholeheartedly on your points regarding async, which is a topic I've tried to avoid so far in all of my Rust projects because of all the reasons you've already raised above…
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Comment #31641270
To add my own few cents to this very common discussion Rust is hard is the same way that most programming languages that rely "non-standard" paradigms are hard because they challen…