Viewing profile — CharlieHess
CharlieHess
HN member- Joined
- Thu, Aug 27, 2015, 6:05 PM UTC
- HN karma
- 150
- Public activity
- 19 items
- HN profile
- View on Hacker News ↗
About CharlieHess
Recent public activity
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Comment #35274358
How we’re using 3D workflows to make more realistic sprites
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Comment #15590014
This is one of the highest priority items for the next quarter or two.
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Comment #15589981
this comment is a breath of fresh air in a sea of armchair-architecting
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Comment #15586928
Hey, author here. :wave: If you don't mind doing Help > Report Issue it'll submit your logs and we can see what went down.
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Comment #10157776
Certainly not opposed; it's pretty tightly coupled to the Slack API, though.
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Comment #10157772
The [imgur]( https://github.com/kaimallea/node-imgur ) API lets you upload an image (anonymously) and responds with a URL. I promisify'd that and the result is super straightforwar…
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Comment #10157051
You can't control the font rendering in Slack (it's Lato, at a certain size). The Unicode cards are far too small to read.
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Comment #10156717
Are you talking about the hole cards that are DM'ed to you? That's a good suggestion; feel free to file an issue.
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Comment #10156444
Does the Heroku deploy work for you?
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Comment #10156139
Wrote up a workaround until I can fix it properly.
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Comment #10156090
Thanks for spotting that! Fixed here: https://github.com/CharlieHess/slack-poker-bot/commit/332f39...
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Comment #10155695
Totally considered this early on but wanted to stick to card images to add to the authenticity. Might expose this as an option later on, though.
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Comment #10155680
The Slack API only allows a single image URL for attachments. I was also keen on the idea of being able to swap out the card assets whenever. Unicode playing cards is a decent idea…
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Comment #10155642
You can deploy via Heroku now, thanks to gangstead.
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Comment #10155621
Because the fun part was writing the game logic, not the glue code. ;)
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