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Viewing profile — CharlieHess

CharlieHess

HN member
Joined
Thu, Aug 27, 2015, 6:05 PM UTC
HN karma
150
Public activity
19 items

About CharlieHess

Founder / lead dev @ minmax.game

Recent public activity

  1. comment
    Comment #35274358

    How we’re using 3D workflows to make more realistic sprites

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  5. comment
    Comment #15590014

    This is one of the highest priority items for the next quarter or two.

  6. comment
    Comment #15589981

    this comment is a breath of fresh air in a sea of armchair-architecting

  7. comment
    Comment #15586928

    Hey, author here. :wave: If you don't mind doing Help > Report Issue it'll submit your logs and we can see what went down.

  8. comment
    Comment #10157776

    Certainly not opposed; it's pretty tightly coupled to the Slack API, though.

  9. comment
    Comment #10157772

    The [imgur]( https://github.com/kaimallea/node-imgur ) API lets you upload an image (anonymously) and responds with a URL. I promisify'd that and the result is super straightforwar…

  10. comment
    Comment #10157051

    You can't control the font rendering in Slack (it's Lato, at a certain size). The Unicode cards are far too small to read.

  11. comment
    Comment #10156717

    Are you talking about the hole cards that are DM'ed to you? That's a good suggestion; feel free to file an issue.

  12. comment
    Comment #10156444

    Does the Heroku deploy work for you?

  13. comment
    Comment #10156139

    Wrote up a workaround until I can fix it properly.

  14. comment
    Comment #10156090

    Thanks for spotting that! Fixed here: https://github.com/CharlieHess/slack-poker-bot/commit/332f39...

  15. comment
    Comment #10155695

    Totally considered this early on but wanted to stick to card images to add to the authenticity. Might expose this as an option later on, though.

  16. comment
    Comment #10155680

    The Slack API only allows a single image URL for attachments. I was also keen on the idea of being able to swap out the card assets whenever. Unicode playing cards is a decent idea…

  17. comment
    Comment #10155642

    You can deploy via Heroku now, thanks to gangstead.

  18. comment
    Comment #10155621

    Because the fun part was writing the game logic, not the glue code. ;)

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