Viewing profile — CarpeQueso
CarpeQueso
HN member- Joined
- Thu, Mar 06, 2014, 6:19 PM UTC
- HN karma
- 38
- Public activity
- 12 items
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About CarpeQueso
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Recent public activity
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Comment #45786678
For what it's worth, this is actually one of the strong-points of helix. Many of the key-bindings display an unobtrusive list of follow-up actions that close without any lag if you…
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Comment #45334160
On the flip side, it's taken me a long time to break my skimming habits and read slowly when I'm a novice in a new area. Especially with math or software engineering, it's often ne…
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Comment #45249516
I think it's great to play to one's strengths, but it's also true that what people perceive as "quick thinking" is often the result of very large amounts of practice. More specific…
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Comment #43281993
This course is one of my favorite sets of notes and exercises to make the theory of 3D reconstruction from images more practical. I especially appreciate that the scaffolding code …
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Comment #42889171
There are probably lots of weird shapes used in practice, but the nice thing about game design is that you get to build the mesh directly instead of making your best guess at what …
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Comment #42577282
Location: Southern Pennsylvania, USA Remote: Yes, but willing to drive to Pittsburgh or Philadelphia occasionally or fly out a few times a year. Willing to relocate: No Technologie…
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Comment #41533924
Stepping away from this particular case, what does a well-executed Associate's degree for computer science look like? At top-tier schools (at least in the US, which is all I'm fami…
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Comment #41346679
I just started working on an engine for turn-based table-top games like Dominion, 7 Wonders, Catan, etc. During university, I spent some time working on an AI agent to play Dominio…
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Comment #41225890
Some people live in their editor and occasionally drop into a shell. I've personally found a lot less friction in doing the opposite. Live in the shell, and occasionally drop into …