Viewing profile — Birch-san
Birch-san
HN member- Joined
- Thu, Jun 25, 2015, 4:45 PM UTC
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- 323
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- 75 items
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About Birch-san
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Recent public activity
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Comment #44925586
“Windows Subsystem for Linux” is probably the most confusing example of this (an environment subsystem which provides a Linux userspace to a Windows NT kernel). more intuitive woul…
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Comment #43135512
I think they meant scrollback. as conventionally a backlog would evoke "work yet to be done", whereas in this context we're talking about a conversation history one can revisit.
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Comment #41362502
feels like it could be nice to abide by the license terms https://bria.ai/bria-huggingface-model-license-agreement/ > 1.1 License. > BRIA grants Customer a time-limited, non-exclus…
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Comment #39112100
> Is it super resolution? nope, we don't do Imagen-style super-resolution. we go direct to high resolution with a single-stage model.
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Comment #39111994
FID doesn't reward high-resolution detail. the inception feature size is 299x299! so we are forced to downsample our FFHQ-1024 samples to compute FID. it also doesn't punish poor d…
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Comment #39111900
the FFHQ-1024 examples shouldn't be blurry. you can download the originals from the project page[0] — click any image in the teaser, or download our 50k samples. the ImageNet-256 e…
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Comment #39111856
cross-attention doesn't need to involve NATTEN. there's no neighbourhood involved because it's not self-attention. so you can do it the stable-diffusion way: after self-attention, …
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Comment #39111721
ah, originally lstein/stable-diffusion? yeah that was an important fork for us Mac users in the early days. I have to confess I've still never used a UI. :) this year I'm hoping fo…
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Comment #39111637
regarding ControlNet: we have a UNet backbone, so the idea of "make trainable copies of the encoder blocks" sounds possible. the other part, "use a zero-inited dense layer to proje…
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Comment #39110492
I'm one of the authors; happy to answer questions. this arch is of course nice for high-resolution synthesis, but there's some other cool stuff worth mentioning.. activations are s…
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Comment #33380180
Most things require workarounds, some things aren't possible (or we haven't found workaround yet) and it's not as fast as CUDA. But stable-diffusion inference works, and so does te…
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Comment #32697798
It's probably the same thing prestodb encountered: https://github.com/prestodb/presto/issues/8993
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Comment #32697795
For performance reasons, glibc may not return freed memory to the OS. You can increase the incentive for it to do so, by reducing MALLOC_ARENA_MAX to 2. https://github.com/prestodb…
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Comment #32687756
stable-diffusion supports k-diffusion just fine on M1. You just have to detach a tensor in to_d() to stop the values exploding to infinity. https://twitter.com/Birchlabs/status/156…
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Comment #32687729
9.3 secs if you sample for 7 steps. 11 secs if you sample for 8 steps. Heun sampler, M1 Max. https://twitter.com/Birchlabs/status/1564792349221330944?s=2...
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Comment #32687655
Neither of these should take minutes. Try Heun sampler, 8 steps, Karras noise schedule. Should be possible to get good images in 11 secs (or 10 secs if you go down to 7 steps). mea…
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Comment #32687636
About 10 secs per image on M1 Max with the right noise schedule and sampler. https://twitter.com/Birchlabs/status/1565029734865584143?s=2...
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Comment #32419186
You might be eligible to use Google's TPU Research Cloud for free, provided you publicize your results? https://sites.research.google/trc/about/ Otherwise, perhaps you could ask LA…
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Comment #29889085
Even without mods, Minecraft supports programming mechanisms (albeit not robots). redstone blocks can be used like logic gates, to construct traps, play music, open doors or build …
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Comment #28077517
yes, that demo has very impressive shaders. it models the physics in a more simple way though (i.e. as waves), rather than as thousands of particles, so it can't generalize to more…
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Comment #28077467
network inspector says 2.1MB. but that's dominated by a 1.3MB image. the main assets of the library are: - Box2D.simd.js (422kB) - Box2D.simd.wasm (266 kB) a minimal demo that uses…
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Comment #28077403
it's all modelled using physical laws; see slides 16 onwards of the "Inside Liquidfun" presentation: http://docs.google.com/presentation/d/1fEAb4-lSyqxlVGNPog3G1...
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Comment #28077377
okay, have another look now[0]. I've updated it to use a consistent number of particle iterations regardless of how much time is being simulated. in fact, you've caught that it was…
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Comment #28035325
yes, I think so! some examples here[0][1]. [0] https://www.youtube.com/watch?v=2Bw5f4vYL98 [1] https://www.youtube.com/watch?v=atcKO15YVD8