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Viewing profile — BSTRhino

BSTRhino

HN member
Joined
Wed, Sep 12, 2018, 5:51 AM UTC
HN karma
302
Public activity
167 items

About BSTRhino

Creating https://easel.games

Recent public activity

  1. comment
    Comment #49237513

    https://easel.games A programming language that makes your game multiplayer automatically! It integrates rollback netcode into the programming language itself, guaranteeing that wh…

  2. comment
    Comment #49149836

    Hello, I am a solo developer making a game programming language with automatic multiplayer. I'm constantly trying to make it more and more powerful so that teenagers and adults ali…

  3. story
  4. comment
    Comment #49143310

    Hello HN! Just sharing something I have learned while making my physics engine which people might find interesting.

  5. story
  6. comment
    Comment #48897749

    https://easel.games A game programming language that makes your game multiplayer automatically. This month I’ve been developing the tutorials so it’s easier to learn.

  7. comment
    Comment #48827681

    haha this is cool :) What made you choose to code this as a webgame? In either case, good idea much easier to share

  8. comment
    Comment #48823077

    Very cool! What was the trickiest part of coding Sätteri?

  9. comment
    Comment #48799704

    Wow! Can you tell us a bit about what the past 8 years have looked like for you?

  10. comment
    Comment #48770756

    Oh, I never thought about this, that's cool!

  11. comment
    Comment #48769698

    Yes it's great, I've never forgotten this either. It's from Rich Hickey in his Simple Made Easy talk, all credit to him!

  12. comment
    Comment #48769330

    Hi HN! I'm the creator of Easel, a game programming language with automatic multiplayer. I've been trying to figure out what to do with the feedback that people have been finding i…

  13. story
  14. comment
    Comment #48696943

    I once had a C# server with a TypeScript frontend (this was for work, so I didn't choose the tech stack). We had one part of the code which had a lot of calculations. We wrote the …

  15. comment
    Comment #48533628

    https://easel.games Still working on my programming language which makes your game multiplayer automatically. Currently working on improving the tutorials. When writing the tutoria…

  16. story
  17. comment
    Comment #48086894

    https://easel,games A reactive programming language for games! Properties signal when they change and you can register blocks that tell the engine how to use that property, not jus…

  18. comment
    Comment #48081834

    Great write up!

  19. comment
    Comment #48006506

    That is helpful feedback, thank you, yes all things I can work on in the future! Thanks for taking the time to write this up.

  20. comment
    Comment #47996655

    I would LOVE to one day make a source-available standalone license for Easel that you can run on your own server! I just have a bunch of problems to solve to get there before it’s …

  21. comment
    Comment #47996376

    I would love to make a license where you could export and then you can run it forever yourself on your own server! It’s not because I don’t want to do these things, it’s just I’m o…

  22. comment
    Comment #47996340

    Wow, I’m amazed someone noticed this. I’d be interested to know more about your background and interests. How much have you been looking at programming language design vs just desi…

  23. comment
    Comment #47994370

    Okay, in that case you can upload a stub with a transclusion of the game. If there is enough demand I would definitely work on a standalone export system!

  24. comment
    Comment #47994355

    I’ve been working on this for four years. I’m trying to make this my full time job!

  25. comment
    Comment #47993197

    Yes, sounds like you get it, Giant Wall changed so it gets rolled back to point A, then it resimulates, which might mean Giant Wall might push some other things this time around th…