Viewing profile — BSTRhino
BSTRhino
HN member- Joined
- Wed, Sep 12, 2018, 5:51 AM UTC
- HN karma
- 302
- Public activity
- 167 items
- HN profile
- View on Hacker News ↗
About BSTRhino
Recent public activity
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Comment #49237513
https://easel.games A programming language that makes your game multiplayer automatically! It integrates rollback netcode into the programming language itself, guaranteeing that wh…
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Comment #49149836
Hello, I am a solo developer making a game programming language with automatic multiplayer. I'm constantly trying to make it more and more powerful so that teenagers and adults ali…
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Comment #49143310
Hello HN! Just sharing something I have learned while making my physics engine which people might find interesting.
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Comment #48897749
https://easel.games A game programming language that makes your game multiplayer automatically. This month I’ve been developing the tutorials so it’s easier to learn.
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Comment #48827681
haha this is cool :) What made you choose to code this as a webgame? In either case, good idea much easier to share
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Comment #48823077
Very cool! What was the trickiest part of coding Sätteri?
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Comment #48799704
Wow! Can you tell us a bit about what the past 8 years have looked like for you?
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Comment #48770756
Oh, I never thought about this, that's cool!
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Comment #48769698
Yes it's great, I've never forgotten this either. It's from Rich Hickey in his Simple Made Easy talk, all credit to him!
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Comment #48769330
Hi HN! I'm the creator of Easel, a game programming language with automatic multiplayer. I've been trying to figure out what to do with the feedback that people have been finding i…
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Comment #48696943
I once had a C# server with a TypeScript frontend (this was for work, so I didn't choose the tech stack). We had one part of the code which had a lot of calculations. We wrote the …
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Comment #48533628
https://easel.games Still working on my programming language which makes your game multiplayer automatically. Currently working on improving the tutorials. When writing the tutoria…
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Comment #48086894
https://easel,games A reactive programming language for games! Properties signal when they change and you can register blocks that tell the engine how to use that property, not jus…
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Comment #48081834
Great write up!
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Comment #48006506
That is helpful feedback, thank you, yes all things I can work on in the future! Thanks for taking the time to write this up.
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Comment #47996655
I would LOVE to one day make a source-available standalone license for Easel that you can run on your own server! I just have a bunch of problems to solve to get there before it’s …
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Comment #47996376
I would love to make a license where you could export and then you can run it forever yourself on your own server! It’s not because I don’t want to do these things, it’s just I’m o…
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Comment #47996340
Wow, I’m amazed someone noticed this. I’d be interested to know more about your background and interests. How much have you been looking at programming language design vs just desi…
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Comment #47994370
Okay, in that case you can upload a stub with a transclusion of the game. If there is enough demand I would definitely work on a standalone export system!
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Comment #47994355
I’ve been working on this for four years. I’m trying to make this my full time job!
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Comment #47993197
Yes, sounds like you get it, Giant Wall changed so it gets rolled back to point A, then it resimulates, which might mean Giant Wall might push some other things this time around th…