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Athos_vk

HN member
Joined
Sat, Feb 27, 2021, 9:40 PM UTC
HN karma
9
Public activity
6 items

About Athos_vk

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Recent public activity

  1. comment
    Comment #26348245

    I remember visual studio having an option to force include a file, surely something like that would exist for other toolchains

  2. comment
    Comment #26291816

    Sure you can solve it by basically adding more objects to the world. That's not different from any other engine, but littering your scene graph with nodes because the alternative i…

  3. comment
    Comment #26291621

    It's indeed a common approach that they list their dependencies so you can build runtime DAGs for multithreading, but my main point is that within one system dependencies can be se…

  4. comment
    Comment #26289062

    What I think he's referring to is that you cannot compose new entities that consist of a different mixture of data. I cannot create a ProjectileWeapon that also plays audio, withou…

  5. comment
    Comment #26289032

    Whether or not to make your game have ECS has been debated for years, probably rightfully so to some extent. I ended up writing something like this myself for my own 2D game engine…

  6. comment
    Comment #26288523

    I would say it is 100% not Unity's fault. As someone else posted, there's a t-machine blog posted and that entire blog has been filled with ECS with that specific term for years. B…