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Viewing profile — ArthurBrussee

ArthurBrussee

HN member
Joined
Thu, Nov 22, 2018, 10:52 AM UTC
HN karma
43
Public activity
25 items

About ArthurBrussee

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Recent public activity

  1. comment
    Comment #41945494

    You're welcome and thank you for trying it out! Hard at work to make performance better - the "main" kernels are at least as fast as gSplat, so now need to remove other overheads. …

  2. comment
    Comment #41944551

    That was in some way the original motivation for the project! I think if you are reconstructing your own data the algorithm better just work, without input, ideally. But, imagine y…

  3. comment
    Comment #41944337

    Yes :) But it will take a while!

  4. comment
    Comment #41944074

    The input to this are two things - images, and camare poses. The camera poses tell you where each camera was in 3D space (and some of its properties). The training takes this infor…

  5. comment
    Comment #41943888

    Not a dumb question! This first version is still mainly targetted at people who are in this area and generate some excitement, I do hope to make this more accesible though! The inp…

  6. comment
    Comment #41943596

    Yeah this is the next big challenge. There's some ideas what to do, but one step at a time!

  7. comment
    Comment #41941387

    Devices & operating systems! Windows/Mac/Linux, AMD / nvidia / built-in GPUs, Android/iOs, or running in a browser context. My bad, I really bungled the original tweet the title is…

  8. comment
    Comment #41941373

    I'm a bit out of the loop on async runtimes. I know Tokio is of course the big on, but, that seemed much to heavy to just run some tasks, and isn't very WASM compatbile afaik. Othe…

  9. comment
    Comment #41941358

    Love to hear it!! Most viewers take some shortcuts, like only sorting every so often, it's good to hear the difference is noticable :) Training a splat requires a lot less setup wi…

  10. comment
    Comment #41941343

    Its really the latest incarnation in the field of Photogrammetry https://en.wikipedia.org/wiki/Photogrammetry - aka, converting 2D images / video to 3D data. Imagine one of those h…

  11. comment
    Comment #41941321

    I think the title is taken from my original tweet which I really bungled, my bad :) Hopefully the readme does a better job!

  12. comment
    Comment #27248868

    Wonder if Rust should pursue this as a feature as well - might be hard to promise this as a fully fledged feature when Cranelift comes into the picture though. Still it could be po…

  13. story
  14. comment
    Comment #20428683

    Is it me or are those results somewhat underwhelming if anything? Dedicated hardware for a 2x speedup at best, tossup for most results, and only competes in some categories. Not to…

  15. comment
    Comment #20353214

    If every single transaction in the world was Bitcoin it would still be a _ridicilous_ amount of energy by several orders of magnitude. It is totally, fundamentally, broken

  16. comment
    Comment #19643770

    So much of a game engine is how it's rendering works. It interacts with everything else. I don't think it's an unreasonable thing for a game engine to want to implement themselves.…

  17. comment
    Comment #18957040

    Why are we going through all this trouble to make something that in the best case is not worse than existing IDEs? I can't help but feel that a visualization window + a cacheResult…

  18. comment
    Comment #18902566

    The more you think about salary based on location the less it makes sense. I got an offer for FB London that is as half of offer for bay area. Where does that $$$ go? Maybe some ta…

  19. comment
    Comment #18869476

    Hope so! Never understood* why big tech are so far outside SF / San Jose and have such long commutes for their employees. *$$$ I guess

  20. comment
    Comment #18858679

    I unironically can't wait to read release notes about newer versions of my food

  21. comment
    Comment #18855686

    I wonder what percentage the FAANG like companies donate. On the one hand, it's probably quite low, on the other hand, they do run a lot of projects themselves & donate labours to …

  22. comment
    Comment #18851914

    What a world... Thanks for working on Zig, can't wait to see what comes of it. Anything to get some languages back that bring some joy into programming back!

  23. comment
    Comment #18748927

    Article is a little snarky but I really agree with the main point: we've accepted terrible tools and comlile times. It's been years since real Innovation happened in this space - r…

  24. comment
    Comment #18648010

    That's great but I hate how they mark suggestions with a star and add an extra comment. It should just work, not add UI clutter and noise

  25. comment
    Comment #18511594

    Jai is trying to fit that C space too. Similair ideas to Zig, but more aimed at the games industry. Curious to see which ends up gaining more traction (if either do, fingers crosse…