Viewing profile — AdammadA
AdammadA
HN member- Joined
- Wed, Jul 27, 2022, 2:57 AM UTC
- HN karma
- 54
- Public activity
- 21 items
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About AdammadA
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Recent public activity
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Comment #48314252
the B2B idea was something i too wanted to implement but ultimately didn't want to look too far ahead and bite off more than I could chew knowing the potential problems as mentione…
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Comment #48314045
I'll look into doing this. I'm not sure how things work legally with the unity engine and relinquishing my assets using their game engine as free. I assume all my assets etc are cl…
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Comment #48305812
It's cool to see things like this, I wasn't aware of. I made something similar for VR around 6 or 7 years ago with full DJ mixing on real vinyl turntables. I got things built so DJ…
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Comment #45368085
Nice to see United Kingdom using a predictable trajectory. Dismayed by so many other nations just crapping all over the planet without consideration though. The lack of foresight i…
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Comment #41835180
but you are towing the cable and you'd only get so far down for the counteraction of force from gravity to pull on the cable. Would speed or friction on a cable be a problem.
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Comment #41835160
Yes but no hook or anchor needed I'd assume. The cable alone in lower orbit would weigh enough to be pulled by gravity.
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Comment #41829054
I wonder if they could have an orbit high enough to move away from earth with some kind of drag cables dangling from them into low orbit to counter the outward movement. Would that…
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Comment #41775574
There was a really good Thunderbirds game for its time on the inferior Sinclair ZX Spectrum 48k. I was amazed all those years ago by its puzzle gameplay design. You can play it her…
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Comment #41503865
I agree with this being a user and a VR dev myself. A couple of things that make the experience somewhat tedious is that you can't really get comfortable if you are on a sofa and t…
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Comment #37809189
May i ask out of curiosity. Do you see dreams? I personally can see shapes if i concentrate while im awake and close my eyes and can spin them around like looking at a 3D model in …
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Comment #36692436
Its basically changelog notes with each update to the emulator ( usually daily ) and has been very active in recent years. You can also find a wealth of information and upates of v…
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Comment #36691223
Stenzek who created the duckstation emulator moved over to PCSX2 and the updates from him and others have made that emulator really impressive in my humble opinion. It just seems a…
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Comment #35522158
Guys, I don't mean to sound miserable, but please don't turn this into Reddit comments with puns and jokes. Lets keep the signal-to-noise ratio optimal.
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Comment #33763927
I do wonder if all these AI generating content software will be the end to artists, animators, media creators etc. I guess for a lot of things it will, but I wonder if people will …
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Comment #32397392
Added instructions to my parent comment.
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Comment #32396751
Added instructions to my parent comment.
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Comment #32396698
Couple of you asked how to set up headtracking. So here goes! Head tracking 6DOF on compatible trackIR games. Should be able to work also with none trackIR games using joystick emu…
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Comment #32376471
I got an Oculus Rift CV1 In 2016 and started developing VR interactive sims using the Unity Engine and found the dev process tedious. There are many times you need to wear the HMD …
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Comment #32284159
Thanks again for the advice. I live in England, I'm sure there is something similar regarding caption call app. Ultimately I'm looking forward to Augmented reality with realtime tr…
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Comment #32265732
Thanks for the advice. I've had hearing impairment for about 22 years. My life now is somewhat reclusive simply because of hearing loss. I used to go to clubs but not anymore, I go…
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Comment #32246466
Very interesting to read this. I am a DnB DJ and eventhough I'm hearing impaired, I can still beat match because the snappy snare hits and sub bassline flows through me. It is also…