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Ace17

HN member
Joined
Wed, Jun 26, 2013, 4:49 PM UTC
HN karma
1,464
Public activity
526 items

About Ace17

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Recent public activity

  1. comment
    Comment #38852392

    > The most impressive one so far is making a port of a ~100 KiB Linux a.out i386 program to a native Windows PE i386 executable, despite not having access to its original source co…

  2. comment
    Comment #26221630

    You mean, having wrapper classes over the C primitives? Wouldn't this defeat the purpose of having an immediate-mode API ?

  3. comment
    Comment #26196256

    Quite the opposite IMHO : when your program interacts with a user, you cannot panic the program each time something unexpected happens. Here are some examples of unexpected conditi…

  4. comment
    Comment #26196157

    Technically, `throw` is `goto somewhere`.

  5. comment
    Comment #26139913

    > But as natural as causal reasoning feels to us, computers can’t do it. That’s because the syllogistic thought of the computer ALU is composed of mathematical equations, which (as…

  6. comment
    Comment #25925198

    > I was curious to see how the self-correcting mechanisms of science would respond [...] > I was disappointed by the response from Southwest University. Their verdict has protected…

  7. comment
    Comment #25801055

    > You learn how to use it, but you don't learn the proofs behind it? Which makes sense, at least firstly, considering that understanding a proof is a lot easier when its conclusion…

  8. comment
    Comment #25622029

    It depends on how the physics engine has been integrated into your game/engine. The book "Game Coding Complete" shows how to isolate a 3rd-party physics engine so you can switch im…

  9. comment
    Comment #25525684

    > You do not live in a video game. There are no pop-up warnings if you’re about to do something foolish, or if you’ve been going in the wrong direction for too long. In the good ol…

  10. comment
    Comment #25525645

    Facebook and Google anyone ? :-)

  11. comment
    Comment #25488807

    ``` In this sense, the lock in lock-free does not refer directly to mutexes, but rather to the possibility of “locking up” the entire application in some way, whether it’s deadlock…

  12. comment
    Comment #25245770

    Your hypothesis would explain a decrease in sales ; but can it explain an increase of negative reviews?

  13. comment
    Comment #25226209

    "We’re so spoiled today. Every week a newer, faster processor is released. Hardware gets cheaper and we can just throw more chips at the problem." I've been running a 3.5GHz CPU (w…

  14. comment
    Comment #25024260

    I agree: if you only consider extra revenue, it's not worth the extra effort. And yet, GNU/Linux is supported by many commercial games: Amnesia, SOMA, SpaceChems, Towerfall, Braid,…

  15. comment
    Comment #25015956

    No GNU/Linux version, for such a geeky theme ? The game uses Unity3D, it might only be a matter of ... recompilation :D

  16. comment
  17. comment
    Comment #24941543

    > Why would I want to solve puzzles with known answers that thousands of people have already solved? For the same reasons you might engage in any entertainment activity. Real-life …

  18. comment
    Comment #24923110

    You can't have a unified opinion here. There are some pretty good public game codebases (Penumbra/HPL, Quake I/II/III, Doom I/III), there are some okay ones (RedAlert), there are a…

  19. comment
    Comment #24828822

    Yes, obviously. But the message seemed to say that the constant speed of light implied that the derivative of the velocity with respect to time had to be zero.

  20. comment
    Comment #24823827

    > Also if the light wasn't moving straight that would mean it's changing direction, which is the same as an acceleration, and a beam of light traveling thru a gravitational field f…

  21. comment
    Comment #24823809

    From what I understand, once you accept that gravity isn't a force, the usual symmetry between the earth and the apple doesn't hold anymore. The apple doesn't curve space-time as m…

  22. comment
    Comment #24798038

    So is the universe.

  23. comment
    Comment #24748414

    Backward compatibility isn't a technical issue, it's a political one. If only GNU/Linux systems have had half of Windows' marketshare, obviously some choices about breaking app-lev…

  24. comment
    Comment #24737259

    > You should never compare two floating-point numbers for equality. ... when their values come from an arithmetic computation. Here's a counter example: Quake's collision code make…

  25. comment
    Comment #24575642

    The Assimp library can load FBX. Considering how well Frictional's code is architectured this should be pretty easy to fix.