Viewing profile — Ace17
Ace17
HN member- Joined
- Wed, Jun 26, 2013, 4:49 PM UTC
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- 1,464
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- 526 items
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About Ace17
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Recent public activity
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Comment #38852392
> The most impressive one so far is making a port of a ~100 KiB Linux a.out i386 program to a native Windows PE i386 executable, despite not having access to its original source co…
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Comment #26221630
You mean, having wrapper classes over the C primitives? Wouldn't this defeat the purpose of having an immediate-mode API ?
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Comment #26196256
Quite the opposite IMHO : when your program interacts with a user, you cannot panic the program each time something unexpected happens. Here are some examples of unexpected conditi…
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Comment #26196157
Technically, `throw` is `goto somewhere`.
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Comment #26139913
> But as natural as causal reasoning feels to us, computers can’t do it. That’s because the syllogistic thought of the computer ALU is composed of mathematical equations, which (as…
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Comment #25925198
> I was curious to see how the self-correcting mechanisms of science would respond [...] > I was disappointed by the response from Southwest University. Their verdict has protected…
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Comment #25801055
> You learn how to use it, but you don't learn the proofs behind it? Which makes sense, at least firstly, considering that understanding a proof is a lot easier when its conclusion…
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Comment #25622029
It depends on how the physics engine has been integrated into your game/engine. The book "Game Coding Complete" shows how to isolate a 3rd-party physics engine so you can switch im…
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Comment #25525684
> You do not live in a video game. There are no pop-up warnings if you’re about to do something foolish, or if you’ve been going in the wrong direction for too long. In the good ol…
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Comment #25525645
Facebook and Google anyone ? :-)
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Comment #25488807
``` In this sense, the lock in lock-free does not refer directly to mutexes, but rather to the possibility of “locking up” the entire application in some way, whether it’s deadlock…
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Comment #25245770
Your hypothesis would explain a decrease in sales ; but can it explain an increase of negative reviews?
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Comment #25226209
"We’re so spoiled today. Every week a newer, faster processor is released. Hardware gets cheaper and we can just throw more chips at the problem." I've been running a 3.5GHz CPU (w…
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Comment #25024260
I agree: if you only consider extra revenue, it's not worth the extra effort. And yet, GNU/Linux is supported by many commercial games: Amnesia, SOMA, SpaceChems, Towerfall, Braid,…
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Comment #25015956
No GNU/Linux version, for such a geeky theme ? The game uses Unity3D, it might only be a matter of ... recompilation :D
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Comment #24987000
Source?
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Comment #24941543
> Why would I want to solve puzzles with known answers that thousands of people have already solved? For the same reasons you might engage in any entertainment activity. Real-life …
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Comment #24923110
You can't have a unified opinion here. There are some pretty good public game codebases (Penumbra/HPL, Quake I/II/III, Doom I/III), there are some okay ones (RedAlert), there are a…
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Comment #24828822
Yes, obviously. But the message seemed to say that the constant speed of light implied that the derivative of the velocity with respect to time had to be zero.
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Comment #24823827
> Also if the light wasn't moving straight that would mean it's changing direction, which is the same as an acceleration, and a beam of light traveling thru a gravitational field f…
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Comment #24823809
From what I understand, once you accept that gravity isn't a force, the usual symmetry between the earth and the apple doesn't hold anymore. The apple doesn't curve space-time as m…
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Comment #24798038
So is the universe.
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Comment #24748414
Backward compatibility isn't a technical issue, it's a political one. If only GNU/Linux systems have had half of Windows' marketshare, obviously some choices about breaking app-lev…
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Comment #24737259
> You should never compare two floating-point numbers for equality. ... when their values come from an arithmetic computation. Here's a counter example: Quake's collision code make…
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Comment #24575642
The Assimp library can load FBX. Considering how well Frictional's code is architectured this should be pretty easy to fix.