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8bitpimp

HN member
Joined
Fri, Mar 11, 2016, 7:11 AM UTC
HN karma
22
Public activity
4 items

About 8bitpimp

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Recent public activity

  1. comment
    Comment #14803470

    I spent around 5 years crippled by this very issue, to the point where I was so lonely I was terrified of any social contact, and close to not wanting to continue. It took just as …

  2. comment
    Comment #14679910

    I have converted the presented algorythm to a non-recursive yielding version for what its worth: https://gist.github.com/8BitPimp/fb182d04f6c31cabdceb20f714b...

  3. comment
    Comment #11265197

    If you look at main.cpp the vertex and framgment stages are abstracted via IShader, which also handles passing data between them. This emulates the programmable pipeline.

  4. comment
    Comment #11265136

    I wrote a software implementation of OpenGL with the only goal of being able to play Quake3 using it. I can vouch that it is an amazing learning experience. The tutorial here doesn…